Artwork Seeded Dynamic Scheme

Derive a complete tonal colour scheme from one artwork-extracted seed and wrap only that subtree in it, so every control inherits contrast-paired roles instead of hand-picked swatches — covers falling back by comparing against the sentinel the seed was initialised with, tweening the seed rather than the scheme, and the cost of re-deriving per animation frame. Use when a screen should recolour itself to its artwork, when foreground text on a tinted surface comes out unreadable, or when a colour change lands as a visible flash.

maxrave-dev 43044d1 6.2 KB Updated

File contents

maxrave-dev/kotlin-footguns/tree/main/skills/artwork-seeded-dynamic-scheme commit 43044d176c

Frequently asked questions

npx skillmds@latest add maxrave-dev/artwork-seeded-dynamic-scheme