Palette State Parks On Loading

A palette generator that flips its state to Loading before its own suspension point reports no colour for the entire duration of every generation, and a generation cancelled part-way leaves it Loading with nothing to restart it — so any surface reading the palette directly paints its null fallback. Covers why the effect must be keyed on the bitmap alone (or on nothing at all), why a "already done" flag assigned after a suspension is not a record of done, and why the last resolved colour has to be held separately. Use when a screen tinted from artwork is sometimes right and sometimes black, when the same item tints correctly on one visit and not the next, or when a derived colour scheme silently sits on its fallback.

maxrave-dev de00aeb 6.5 KB Updated

File contents

maxrave-dev/kotlin-footguns/tree/main/skills/palette-state-parks-on-loading commit de00aeb78f

Frequently asked questions

npx skillmds@latest add maxrave-dev/palette-state-parks-on-loading