Queue Index Vs Shuffle Space

A player's "current index" is exposed to the UI but freezes on track change or highlights the wrong row once shuffle is on, because the engine's timeline order and the shuffled play order are two different index spaces. Use when the now-playing marker in a queue list is stuck, points one row off, or lights up every copy of a repeated track.

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File contents

maxrave-dev/kotlin-footguns/tree/main/skills/queue-index-vs-shuffle-space commit b1d84f4685

Frequently asked questions

npx skillmds@latest add maxrave-dev/queue-index-vs-shuffle-space