Melonjs Camera And Drawing

Use this skill for camera control and immediate-mode drawing in melonJS — following a target, viewport bounds, shake and fade, secondary cameras, and drawing shapes, lines and gradients inside a custom draw(). Covers world versus screen coordinate conversion, clipping and masking, and baking with CanvasRenderTarget. Triggers on: Camera2d, viewport, follow, setBounds, shake, fadeIn, fadeOut, worldToLocal, localToWorld, colorMatrix, renderer.fill, renderer.stroke, Rect, Ellipse, Polygon, Line, Gradient, clipRect, mask, CanvasRenderTarget, NoiseTexture2d.

melonjs f7b09d4 9.7 KB Updated

File contents

melonjs/melonjs/tree/main/packages/melonjs/skills/melonjs-camera-and-drawing commit f7b09d4473

Frequently asked questions

npx skillmds@latest add melonjs/melonjs-camera-and-drawing