Emil Design Eng

Apply Emil Kowalski's design-engineering guidance when polishing interface details, choosing motion, or reviewing whether a product feels responsive and intentional.

memi-design 34db5db 4 files · 29.7 KB Updated

File contents

Emil design engineering

Use this skill as a broad design-engineering field guide. Prefer a narrower skill such as review-animations, improve-animations, or find-animation-opportunities when the request has one bounded motion outcome. Route shader, dither, particle, and GPU-effect implementation to shader-design-engineering, and route rendering evidence audits to creative-rendering-audit.

Workflow

  1. Read the relevant section of the upstream field guide.
  2. Inspect the actual interface, code, and interaction frequency before applying a rule.
  3. Preserve the product's established visual language unless a change has clear user value.
  4. Use exact values only when the current component and context support them.
  5. Verify the result at normal speed, reduced motion, and the target input modality.

This adaptation preserves Emil Kowalski's MIT-licensed upstream guide and routes it through progressive disclosure.

memi-design/design-skills/tree/main/skills/emil-design-eng commit 34db5db70b

Frequently asked questions

npx skillmds@latest add memi-design/emil-design-eng