Build Rigged Game Assets

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

Meng To Updated

File contents

MengTo/Skills/tree/main/agent-skills/game-development/build-rigged-game-assets commit b8ac4c5b30

Frequently asked questions

npx skillmds@latest add mengto/build-rigged-game-assets