Design Action Combat

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

Meng To Updated

File contents

MengTo/Skills/tree/main/agent-skills/game-development/design-action-combat commit dffd127902

Frequently asked questions

npx skillmds@latest add mengto/design-action-combat