Implement Fog Of War

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

Meng To Updated

File contents

MengTo/Skills/tree/main/agent-skills/codex/implement-fog-of-war commit 82aa99c182

Frequently asked questions

npx skillmds@latest add mengto/implement-fog-of-war