Design - Concepts
This skill guides Claude through creating conceptual designs that bridge research insights and production-ready code. Concepts communicate design direction, explore visual possibilities, and validate approaches before implementation.
Core Methodology
Purpose of Concept Design
Concept design is NOT final design - it's exploration and communication:
- Explore possibilities: Test multiple visual directions quickly
- Communicate intent: Show stakeholders what "good" could look like
- Validate approach: Get feedback before investing in implementation
- Build alignment: Create shared understanding of design direction
Concept Design Process
- Brief Review: Understand goals, constraints, research insights
- Design Intent Interview: Uncover emotional and experiential goals
- Inspiration & Research: Gather visual references from diverse sources
- Lens Selection: Choose conceptual lenses that fit the project context
- Initial Concepts: Develop 3 distinct concepts through chosen lenses (unless told otherwise)
- Presentation: Create artifacts that tell the story and invite feedback
- Refinement (if needed): Iterate on the chosen direction
Why Multiple Concepts?
Creating 3 concept variations is standard design practice when initially exploring:
- Divergent exploration: Shows different strategic approaches, not just visual variations
- Better decisions: Stakeholders choose between meaningful alternatives
- Reduced bias: Multiple options prevent "approve this" vs. "which solves the problem best?"
When to create 3 concepts vs. 1:
- 3 concepts: First time designing a product/feature, exploring strategic direction, major redesigns
- 1 concept: Refining a chosen direction, iterating based on feedback, minor updates
What makes concepts "different"?
- Different information architecture
- Different interaction models
- Different navigation patterns
- Different content priorities
- Different emotional registers / aesthetic languages
Step 1: Brief Review & Context Gathering
Gather Context:
Questions to ask user:
1. What research/insights should inform this concept?
2. What's the design challenge or goal?
3. Who's the audience for these concepts?
4. Any brand guidelines or design constraints?
5. What fidelity level? (wireframes/mockups/high-fi)
6. Is this initial exploration or refining an existing concept?
Use view to read:
- Research artifacts (personas, design principles)
- Existing brand guidelines
- Competitive analysis
- Design briefs or requirements
Step 2: Design Intent Interview
CRITICAL: Do this before any visual work. These questions give Claude strong creative constraints that produce varied, contextually appropriate concepts.
Ask the user:
- Emotional target: "What 3 adjectives describe how a user should feel when they use this?" (e.g., calm + confident + curious)
- Non-digital reference: "Name a physical space, product, or experience (not a website) that captures the vibe you're going for." (e.g., "an Aesop store", "a Muji notebook", "a busy Tokyo train station")
- Anti-reference: "What should this absolutely NOT feel like?" (e.g., "not clinical", "not playful/childish", "not enterprise-y")
- Design hero: "Is there a specific brand, publication, or product whose aesthetic you admire for this project?" (doesn't need to be in the same industry)
These four inputs dramatically shape the design direction. If the user gives even partial answers, use them as strong constraints. If they can't answer, propose options based on the brief and research.
Step 3: Inspiration & Research
Use web tools to gather current design patterns:
web_search: "best [industry] app ui design 2025"
web_search: "[design pattern] examples mobile"
web_fetch: Dribbble, Behance, Awwwards for visual inspiration
Diverse Inspiration Sources
CRITICAL: Go beyond the usual Dribbble/Behance cycle. These sources produce sameness. Deliberately seek inspiration from:
- Architecture & interiors: Spatial relationships, material palettes, lighting moods
- Print & editorial design: Magazine layouts, book covers, poster typography
- Physical product design: Packaging, industrial design, material textures
- Film & cinematography: Color grading, framing, mood, title sequences
- Fashion: Color stories, seasonal palettes, texture combinations
- Data visualization: Information density approaches, chart aesthetics
- Vintage graphic design: Mid-century modern, art nouveau, constructivism
- Cultural & regional design: Japanese minimalism, Scandinavian functional, Latin American vibrancy
- Nature & science: Organic forms, crystalline structures, topographic patterns
Design Provocation Step: Before creating concepts, find 2-3 unexpected visual references from outside digital design that connect to the project's emotional goals from the Design Intent Interview. Document why each reference connects to the user's stated feelings.
Mood Board Creation
IMPORTANT: Mood boards MUST be visual HTML files, NOT markdown.
Mood boards should include:
- Color Palette: Actual color swatches with hex values and usage descriptions
- Typography Samples: Real text at different sizes showing the font in use
- Imagery & Illustration Direction: Per-concept photo treatment and illustration style (see below)
- Spacing Scale: Visual representation of spacing units
- Component Examples: Interactive examples showing hover states, transitions
- Non-Digital References: Screenshots/descriptions of the inspiration sources from outside digital design
- Design Rationale: Why these choices support user jobs and the emotional targets from the Design Intent Interview
Imagery & Illustration Direction — Each concept should define its own visual treatment for photos and illustrations, just like each uses a different font and color palette. Include in the mood board:
- Photo treatment: How photos are styled — warm overlays, desaturation, high-contrast B&W, duotone, color tinting, grain/noise, etc.
- Illustration style: What decorative elements accompany the concept — hand-drawn, geometric, botanical, art deco, minimal line art, halftone, etc.
- Example pairings: Show 1-2 sample photos with the treatment applied, alongside the illustration style, so the difference between concepts is visible in the mood board itself.
Format: Static HTML file (save as .html, NOT .md)
DO NOT hardcode a specific theme into the template. Let the project context, emotional targets, and references determine whether it's dark, light, warm, cool, etc.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mood Board - [Project Name]</title>
<!-- Choose fonts based on project context, NOT defaults -->
<style>
/* Let the mood board's own aesthetic reflect the design direction */
/* The mood board itself should FEEL like the concept */
</style>
</head>
<body>
<h1>Mood Board - [Project Name]</h1>
<section>
<h2>Emotional Targets</h2>
<!-- The 3 adjectives from Design Intent Interview -->
<!-- Non-digital reference and why it connects -->
</section>
<section>
<h2>Color Palette</h2>
<!-- Actual rendered swatches, not just hex codes -->
</section>
<section>
<h2>Typography</h2>
<!-- Real text rendered at size, not described -->
</section>
<section>
<h2>Imagery & Illustration Direction</h2>
<!-- Per-concept: photo treatment (overlays, filters, grain) -->
<!-- Per-concept: illustration style (geometric, botanical, line art) -->
<!-- Show example photos WITH the treatment applied -->
</section>
<section>
<h2>Visual References</h2>
<!-- Mix of digital and non-digital inspiration -->
<!-- Explain WHY each reference connects to the emotional targets -->
</section>
<section>
<h2>Component Examples</h2>
<!-- Interactive examples with hover states -->
</section>
</body>
</html>
Step 4: Lens Selection
The Design Lens System
Instead of always producing "Safe / Bold / Experimental" archetypes, select conceptual lenses that are appropriate to the project. Each lens produces a fundamentally different design approach.
Select 3 lenses from the categories below based on the project context, emotional targets, and user inputs. Mix across categories for maximum variety.
Aesthetic Lenses
| Lens |
Character |
Good For |
| Swiss/International |
Grid-precise, rational, typographic hierarchy |
Data-heavy tools, dashboards, professional SaaS |
| Editorial |
Magazine-like, asymmetric, bold typography, white space |
Content platforms, portfolios, storytelling |
| Brutalist |
Raw, honest, unconventional layouts, monospace |
Developer tools, creative agencies, statements |
| Japanese Minimal |
Generous white space, restraint, subtle detail |
Wellness, luxury, meditation, premium products |
| Retro-Futurism |
Vintage-meets-modern, neon, CRT aesthetics |
Gaming, creative tools, entertainment |
| Organic/Natural |
Soft shapes, earth tones, flowing layouts |
Health, sustainability, community platforms |
| Neo-Deco |
Geometric patterns, gold accents, dramatic contrast |
Finance, luxury, high-end e-commerce |
| Glassmorphism |
Frosted glass, depth, layered translucency |
Modern dashboards, music apps, creative tools |
| Scandinavian Functional |
Warm neutrals, clean lines, accessible, cozy |
E-commerce, home, lifestyle, productivity |
Interaction Model Lenses
| Lens |
Character |
Good For |
| Single-Page Flow |
Everything on one scroll, progressive reveal |
Landing pages, onboarding, simple tools |
| Card-Based |
Modular, scannable, rearrangeable |
Dashboards, content feeds, project management |
| Sidebar Navigation |
Persistent nav, workspace feel, power-user |
Complex apps, admin panels, dev tools |
| Bottom Sheet Mobile |
Thumb-friendly, layered sheets, gesture-driven |
Mobile-first, consumer apps |
| Command Palette |
Keyboard-driven, search-first, minimal chrome |
Developer tools, power-user apps |
| Conversational |
Chat-like, step-by-step, guided |
Onboarding, support, AI interfaces |
Content Strategy Lenses
| Lens |
Character |
Good For |
| Data-Dense |
High information density, compact, scannable |
Analytics, trading, monitoring |
| Story-Driven |
Narrative scroll, chapters, visual storytelling |
Marketing, case studies, annual reports |
| Tool/Utility |
Minimal chrome, content is the interface |
Editors, calculators, code tools |
| Discovery |
Browse-first, visual grid, serendipity |
Marketplaces, media, social platforms |
How to Select Lenses
- Review the Design Intent Interview answers
- Consider the product type and user context
- Pick 3 lenses that are meaningfully different from each other
- At least one should feel like a stretch — unexpected but defensible
- Announce your lens selections to the user before building concepts
Example:
For a healthcare appointment booking app where the user said "calm, trustworthy, effortless" and referenced "a well-organized pharmacy":
- Lens 1: Scandinavian Functional — warm, accessible, clean
- Lens 2: Japanese Minimal — serene, spacious, premium
- Lens 3: Conversational — guided, step-by-step, approachable
Each lens produces a concept that feels like it was designed by a different designer with a different philosophy.
Step 5: Creating Concepts
Frontend Aesthetics — Avoiding "AI Slop"
CRITICAL: You tend to converge toward generic outputs. Make creative, distinctive frontends that surprise and delight.
Typography — Research fonts for each project. Do NOT fall back on the same familiar set every time.
Before choosing fonts, you MUST:
- Run a web search for fonts that match the project's emotional targets and industry (e.g.,
"best Google Fonts for [warm/bold/elegant] [restaurant/SaaS/editorial] design 2025")
- Search for fonts used by the design heroes or non-digital references from the Design Intent Interview (e.g.,
"fonts similar to [brand] typography")
- Browse Google Fonts filtered by the aesthetic you need — look beyond page 1 results
- Pick fonts you have NOT used in recent concepts for this user — track what you've already chosen and avoid repeating
Selection criteria:
- Does it match the emotional targets from the Design Intent Interview?
- Is it distinctive enough to give this project its own identity?
- Does it have the weights and styles needed (italic, bold, etc.)?
- Is it available on Google Fonts (or another free CDN) for easy embedding?
- Have you already used this font in another concept in this session? If yes, pick something else.
Avoid these overused fonts: Inter, Roboto, Arial, system fonts (unless contextually appropriate), Space Grotesk, Fraunces, Lora, Crimson Pro, Syne — and any font you find yourself reaching for by default
Color & Theme — Commit to a cohesive aesthetic:
- Dominant + Accent: 80% one color family, 20% sharp contrast
- Monochrome + single hue: Grayscale with one bold color for CTAs
- Cultural aesthetics: Draw from Brutalism, Memphis, Bauhaus, Vaporwave, etc.
Avoid: Purple gradients on white, generic blue + gray, pastel everything, rainbow palettes with equal distribution
Motion — Focus on high-impact moments:
- Page load orchestration with staggered reveals
- Transition between major states
- Hover effects on key interactive elements
Backgrounds — Create atmosphere:
- Gradient meshes, noise textures, geometric patterns
- Radial gradients, layered gradients, backdrop filters
Photography & Illustration — Each concept MUST have a distinct imagery approach, just like each has distinct typography and color. Do NOT reuse the same photo treatment or illustration style across concepts.
- Different photo treatment per concept — Each lens implies a different way to handle photos. Examples: warm amber overlays for organic, high-contrast B&W or desaturated for editorial, duotone/color-tinted for themed, soft grain for vintage. Define the treatment in the mood board and apply it consistently in the concept.
- Different illustration style per concept — Each concept should use a different decorative language. Examples: botanical SVGs for organic, bold geometric shapes for editorial, art deco line work for neo-deco, hand-drawn sketches for playful. Inline SVGs work well for HTML concepts.
- Use free, embeddable photo sources — Unsplash (
images.unsplash.com URLs) is preferred for hotlinking in HTML concepts. Pexels also works. Pixabay does NOT allow hotlinking.
- Always provide CSS gradient fallbacks — Layer photos behind semi-transparent gradients so concepts still look complete if images fail to load.
- Note what you couldn't source — If a concept needs imagery you can't find freely (venue-specific, custom illustration), use the best available alternative and note it for the client.
Concept Format
For Wireframes/Low-Fi:
<!-- Focus on layout, hierarchy, content structure -->
<!-- Use grayscale, simple shapes, annotate key decisions -->
For Visual Mockups/Mid-Hi Fi:
// Use Tailwind for rapid styling
// Focus on key screens, not complete flows
// Include annotations explaining design decisions
For Interactive Prototypes:
// Use React hooks for state management
// Create realistic interactions for key flows
// Add transition/animation for important interactions
Per-Concept Requirements
Each concept MUST:
- Name its design lens explicitly
- Explain the strategic rationale (not just aesthetic choices)
- Connect back to the emotional targets from the Design Intent Interview
- Use a different font family from the other concepts
- Use a different color approach from the other concepts
- Annotate key decisions with WHY, tied to research insights
Step 6: Presentation
File Organization
Organize all deliverables by feature/assignment in dated folders:
docs/design/{feature-name}-concepts-{MMDDYY}/
├── {feature-name}-mood-board.html
├── {feature-name}-concept-1-{lens-name}.html or .jsx
├── {feature-name}-concept-2-{lens-name}.html or .jsx
├── {feature-name}-concept-3-{lens-name}.html or .jsx
└── {feature-name}-overview.md
Feature Name Guidelines:
- Use kebab-case (lowercase with hyphens)
- Ask the user for the feature name if not provided
Design Concept Document
File: {feature-name}-overview.md
# [Project Name] Design Concepts
## Design Challenge
[What problem are we solving? Who for? Why now?]
## Design Intent
- **Emotional targets**: [3 adjectives]
- **Non-digital reference**: [What they said and why it matters]
- **Anti-reference**: [What to avoid]
- **Design hero**: [Aesthetic inspiration]
## Key Research Insights
1. [Insight that informs these concepts]
2. [Another key insight]
## Concept 1: [Name] — [Lens Name]
**Lens**: [Which design lens and why it fits]
**Approach**: [High-level strategy]
**Strengths**: [What this does well]
**Tradeoffs**: [What this sacrifices]
[Link to prototype/mockup]
## Concept 2: [Name] — [Lens Name]
...
## Concept 3: [Name] — [Lens Name]
...
## Recommendation
[If asked: Which concept to pursue and why]
## Next Steps
- [ ] Gather feedback from [stakeholders]
- [ ] Test [specific assumption] with users
- [ ] Refine chosen direction into implementation
Quality Criteria
Excellent Concepts:
- Three distinct directions using different design lenses (for initial exploration)
- Tied to research: Design decisions directly address user jobs/pain points
- Connected to emotional targets: Each concept clearly maps to the Design Intent Interview
- Strategically different: Each explores a meaningfully different approach
- Appropriate fidelity: Level of detail matches the questions being answered
- Annotated: Key decisions are explained with WHY, not just shown
- Realistic: Use real or realistic content, not Lorem Ipsum
- Accessible baseline: Even concepts consider color contrast, text size
- Responsive-aware: Show how designs adapt to different screens (if relevant)
Excellent Mood Boards:
- Cohesive: Each direction feels unified and intentional
- Distinctive: Different directions are clearly different
- Cross-disciplinary: Include non-digital inspiration sources
- Emotionally grounded: Tied to the Design Intent Interview adjectives
- Annotated: Explain WHY these visuals, not just WHAT they are
Common Pitfalls to Avoid
Designing in a Vacuum
Problem: Creating concepts without reviewing research or existing materials
Instead: Start every concept by reviewing personas, design principles, and competitive analysis
Concepts That Look Identical
Problem: Three concepts that only differ in color or button shape
Instead: Use different design lenses — different information architecture, navigation models, interaction patterns, content priorities
The Same 3 Archetypes Every Time
Problem: Always producing "Safe/Polished, Bold/Dark, Experimental/Brutalist"
Instead: Use the lens system. A healthcare app and a gaming platform should NOT get the same three archetypes. Let the project context drive lens selection.
Mood Board Echo Chamber
Problem: Only pulling from Dribbble/Behance, which produces sameness
Instead: Include references from architecture, print, film, fashion, nature. The non-digital reference from the Design Intent Interview should appear in the mood board.
Premature Pixel-Perfect Polish
Problem: Spending hours on shadows/gradients before validating the approach
Instead: Match fidelity to the question - use low-fi until direction is validated
Lorem Ipsum Syndrome
Problem: Using placeholder text that hides content design problems
Instead: Use realistic content that exposes real layout and hierarchy challenges
Missing the "Why"
Problem: Beautiful designs with no explanation of decisions
Instead: Annotate key decisions with rationale tied to research insights and emotional targets
Ignoring Technical Feasibility
Problem: Concepts requiring tech that doesn't exist or can't be built in timeline
Instead: Check technical constraints early, design within feasible boundaries
Design Patterns Library
Navigation Patterns: Tab bars, hamburger menu, bottom sheets, breadcrumbs, command palette, sidebar
Form Patterns: Inline validation, progressive disclosure, smart defaults, multi-step wizards
Content Patterns: Cards, lists, grids, feeds, masonry, editorial columns
Feedback Patterns: Toast notifications, modal dialogs, skeleton screens, empty states
Integration Points
Inputs
- Design Research: Personas, design principles, user insights, competitive analysis
- Product/PM: Feature requirements, business goals, timeline constraints
- Engineering: Technical constraints, API capabilities, performance requirements
- Brand/Marketing: Brand guidelines, messaging, visual identity
Outputs
- Engineering: Validated direction to implement directly
- Product/PM: Visual artifacts to communicate product vision
- Marketing: Visual concepts for early marketing/PR materials
Related Skills
- Use design-research artifacts (personas, principles) to inform concepts
- Use design-components when working within an existing design system
Validation Checklist
Before delivering concept artifacts, verify:
1---2name: design-concepts3description: Creates conceptual designs that illustrate design strategy and approach. Use when user says "mockup", "wireframe", "concept", "mood board", "visual direction", "design options", "explore designs", "UI design", "prototype", "design this", "show me designs", "create a design", "look and feel", or "design variations". Leverages research insights and design briefs to develop UI concepts, mood boards, and interactive prototypes. Do NOT use when user needs to understand users first (use design-research), or is writing code.4---56# Design - Concepts78This skill guides Claude through creating conceptual designs that bridge research insights and production-ready code. Concepts communicate design direction, explore visual possibilities, and validate approaches before implementation.910## Core Methodology1112### Purpose of Concept Design13Concept design is NOT final design - it's exploration and communication:14- **Explore possibilities**: Test multiple visual directions quickly15- **Communicate intent**: Show stakeholders what "good" could look like16- **Validate approach**: Get feedback before investing in implementation17- **Build alignment**: Create shared understanding of design direction1819### Concept Design Process201. **Brief Review**: Understand goals, constraints, research insights212. **Design Intent Interview**: Uncover emotional and experiential goals223. **Inspiration & Research**: Gather visual references from diverse sources234. **Lens Selection**: Choose conceptual lenses that fit the project context245. **Initial Concepts**: Develop 3 distinct concepts through chosen lenses (unless told otherwise)256. **Presentation**: Create artifacts that tell the story and invite feedback267. **Refinement** (if needed): Iterate on the chosen direction2728### Why Multiple Concepts?29Creating 3 concept variations is standard design practice **when initially exploring**:30- **Divergent exploration**: Shows different strategic approaches, not just visual variations31- **Better decisions**: Stakeholders choose between meaningful alternatives32- **Reduced bias**: Multiple options prevent "approve this" vs. "which solves the problem best?"3334**When to create 3 concepts vs. 1:**35- 3 concepts: First time designing a product/feature, exploring strategic direction, major redesigns36- 1 concept: Refining a chosen direction, iterating based on feedback, minor updates3738**What makes concepts "different"?**39- Different information architecture40- Different interaction models41- Different navigation patterns42- Different content priorities43- Different emotional registers / aesthetic languages4445## Step 1: Brief Review & Context Gathering4647**Gather Context:**48```49Questions to ask user:501. What research/insights should inform this concept?512. What's the design challenge or goal?523. Who's the audience for these concepts?534. Any brand guidelines or design constraints?545. What fidelity level? (wireframes/mockups/high-fi)556. Is this initial exploration or refining an existing concept?56```5758Use `view` to read:59- Research artifacts (personas, design principles)60- Existing brand guidelines61- Competitive analysis62- Design briefs or requirements6364## Step 2: Design Intent Interview6566**CRITICAL: Do this before any visual work.** These questions give Claude strong creative constraints that produce varied, contextually appropriate concepts.6768Ask the user:69701. **Emotional target**: "What 3 adjectives describe how a user should *feel* when they use this?" (e.g., calm + confident + curious)712. **Non-digital reference**: "Name a physical space, product, or experience (not a website) that captures the vibe you're going for." (e.g., "an Aesop store", "a Muji notebook", "a busy Tokyo train station")723. **Anti-reference**: "What should this absolutely NOT feel like?" (e.g., "not clinical", "not playful/childish", "not enterprise-y")734. **Design hero**: "Is there a specific brand, publication, or product whose aesthetic you admire *for this project*?" (doesn't need to be in the same industry)7475These four inputs dramatically shape the design direction. If the user gives even partial answers, use them as strong constraints. If they can't answer, propose options based on the brief and research.7677## Step 3: Inspiration & Research7879Use web tools to gather current design patterns:80```81web_search: "best [industry] app ui design 2025"82web_search: "[design pattern] examples mobile"83web_fetch: Dribbble, Behance, Awwwards for visual inspiration84```8586### Diverse Inspiration Sources8788**CRITICAL: Go beyond the usual Dribbble/Behance cycle.** These sources produce sameness. Deliberately seek inspiration from:8990- **Architecture & interiors**: Spatial relationships, material palettes, lighting moods91- **Print & editorial design**: Magazine layouts, book covers, poster typography92- **Physical product design**: Packaging, industrial design, material textures93- **Film & cinematography**: Color grading, framing, mood, title sequences94- **Fashion**: Color stories, seasonal palettes, texture combinations95- **Data visualization**: Information density approaches, chart aesthetics96- **Vintage graphic design**: Mid-century modern, art nouveau, constructivism97- **Cultural & regional design**: Japanese minimalism, Scandinavian functional, Latin American vibrancy98- **Nature & science**: Organic forms, crystalline structures, topographic patterns99100**Design Provocation Step:** Before creating concepts, find 2-3 unexpected visual references from *outside digital design* that connect to the project's emotional goals from the Design Intent Interview. Document why each reference connects to the user's stated feelings.101102### Mood Board Creation103104**IMPORTANT: Mood boards MUST be visual HTML files, NOT markdown.**105106Mood boards should include:1071. **Color Palette**: Actual color swatches with hex values and usage descriptions1082. **Typography Samples**: Real text at different sizes showing the font in use1093. **Imagery & Illustration Direction**: Per-concept photo treatment and illustration style (see below)1104. **Spacing Scale**: Visual representation of spacing units1115. **Component Examples**: Interactive examples showing hover states, transitions1126. **Non-Digital References**: Screenshots/descriptions of the inspiration sources from outside digital design1137. **Design Rationale**: Why these choices support user jobs and the emotional targets from the Design Intent Interview114115**Imagery & Illustration Direction** — Each concept should define its own visual treatment for photos and illustrations, just like each uses a different font and color palette. Include in the mood board:116- **Photo treatment**: How photos are styled — warm overlays, desaturation, high-contrast B&W, duotone, color tinting, grain/noise, etc.117- **Illustration style**: What decorative elements accompany the concept — hand-drawn, geometric, botanical, art deco, minimal line art, halftone, etc.118- **Example pairings**: Show 1-2 sample photos with the treatment applied, alongside the illustration style, so the difference between concepts is visible in the mood board itself.119120**Format**: Static HTML file (save as `.html`, NOT `.md`)121122**DO NOT hardcode a specific theme into the template.** Let the project context, emotional targets, and references determine whether it's dark, light, warm, cool, etc.123124```html125<!DOCTYPE html>126<html lang="en">127<head>128 <meta charset="UTF-8">129 <meta name="viewport" content="width=device-width, initial-scale=1.0">130 <title>Mood Board - [Project Name]</title>131 <!-- Choose fonts based on project context, NOT defaults -->132 <style>133 /* Let the mood board's own aesthetic reflect the design direction */134 /* The mood board itself should FEEL like the concept */135 </style>136</head>137<body>138 <h1>Mood Board - [Project Name]</h1>139140 <section>141 <h2>Emotional Targets</h2>142 <!-- The 3 adjectives from Design Intent Interview -->143 <!-- Non-digital reference and why it connects -->144 </section>145146 <section>147 <h2>Color Palette</h2>148 <!-- Actual rendered swatches, not just hex codes -->149 </section>150151 <section>152 <h2>Typography</h2>153 <!-- Real text rendered at size, not described -->154 </section>155156 <section>157 <h2>Imagery & Illustration Direction</h2>158 <!-- Per-concept: photo treatment (overlays, filters, grain) -->159 <!-- Per-concept: illustration style (geometric, botanical, line art) -->160 <!-- Show example photos WITH the treatment applied -->161 </section>162163 <section>164 <h2>Visual References</h2>165 <!-- Mix of digital and non-digital inspiration -->166 <!-- Explain WHY each reference connects to the emotional targets -->167 </section>168169 <section>170 <h2>Component Examples</h2>171 <!-- Interactive examples with hover states -->172 </section>173</body>174</html>175```176177## Step 4: Lens Selection178179### The Design Lens System180181Instead of always producing "Safe / Bold / Experimental" archetypes, select conceptual lenses that are appropriate to the project. Each lens produces a fundamentally different design approach.182183**Select 3 lenses from the categories below** based on the project context, emotional targets, and user inputs. Mix across categories for maximum variety.184185#### Aesthetic Lenses186| Lens | Character | Good For |187|------|-----------|----------|188| **Swiss/International** | Grid-precise, rational, typographic hierarchy | Data-heavy tools, dashboards, professional SaaS |189| **Editorial** | Magazine-like, asymmetric, bold typography, white space | Content platforms, portfolios, storytelling |190| **Brutalist** | Raw, honest, unconventional layouts, monospace | Developer tools, creative agencies, statements |191| **Japanese Minimal** | Generous white space, restraint, subtle detail | Wellness, luxury, meditation, premium products |192| **Retro-Futurism** | Vintage-meets-modern, neon, CRT aesthetics | Gaming, creative tools, entertainment |193| **Organic/Natural** | Soft shapes, earth tones, flowing layouts | Health, sustainability, community platforms |194| **Neo-Deco** | Geometric patterns, gold accents, dramatic contrast | Finance, luxury, high-end e-commerce |195| **Glassmorphism** | Frosted glass, depth, layered translucency | Modern dashboards, music apps, creative tools |196| **Scandinavian Functional** | Warm neutrals, clean lines, accessible, cozy | E-commerce, home, lifestyle, productivity |197198#### Interaction Model Lenses199| Lens | Character | Good For |200|------|-----------|----------|201| **Single-Page Flow** | Everything on one scroll, progressive reveal | Landing pages, onboarding, simple tools |202| **Card-Based** | Modular, scannable, rearrangeable | Dashboards, content feeds, project management |203| **Sidebar Navigation** | Persistent nav, workspace feel, power-user | Complex apps, admin panels, dev tools |204| **Bottom Sheet Mobile** | Thumb-friendly, layered sheets, gesture-driven | Mobile-first, consumer apps |205| **Command Palette** | Keyboard-driven, search-first, minimal chrome | Developer tools, power-user apps |206| **Conversational** | Chat-like, step-by-step, guided | Onboarding, support, AI interfaces |207208#### Content Strategy Lenses209| Lens | Character | Good For |210|------|-----------|----------|211| **Data-Dense** | High information density, compact, scannable | Analytics, trading, monitoring |212| **Story-Driven** | Narrative scroll, chapters, visual storytelling | Marketing, case studies, annual reports |213| **Tool/Utility** | Minimal chrome, content is the interface | Editors, calculators, code tools |214| **Discovery** | Browse-first, visual grid, serendipity | Marketplaces, media, social platforms |215216### How to Select Lenses2172181. Review the Design Intent Interview answers2192. Consider the product type and user context2203. Pick 3 lenses that are **meaningfully different from each other**2214. At least one should feel like a stretch — unexpected but defensible2225. Announce your lens selections to the user before building concepts223224**Example:**225> For a healthcare appointment booking app where the user said "calm, trustworthy, effortless" and referenced "a well-organized pharmacy":226> - **Lens 1: Scandinavian Functional** — warm, accessible, clean227> - **Lens 2: Japanese Minimal** — serene, spacious, premium228> - **Lens 3: Conversational** — guided, step-by-step, approachable229230Each lens produces a concept that feels like it was designed by a different designer with a different philosophy.231232## Step 5: Creating Concepts233234### Frontend Aesthetics — Avoiding "AI Slop"235236**CRITICAL:** You tend to converge toward generic outputs. Make creative, distinctive frontends that surprise and delight.237238**Typography** — Research fonts for each project. Do NOT fall back on the same familiar set every time.239240**Before choosing fonts, you MUST:**2411. Run a web search for fonts that match the project's emotional targets and industry (e.g., `"best Google Fonts for [warm/bold/elegant] [restaurant/SaaS/editorial] design 2025"`)2422. Search for fonts used by the design heroes or non-digital references from the Design Intent Interview (e.g., `"fonts similar to [brand] typography"`)2433. Browse Google Fonts filtered by the aesthetic you need — look beyond page 1 results2444. Pick fonts you have NOT used in recent concepts for this user — track what you've already chosen and avoid repeating245246**Selection criteria:**247- Does it match the emotional targets from the Design Intent Interview?248- Is it distinctive enough to give this project its own identity?249- Does it have the weights and styles needed (italic, bold, etc.)?250- Is it available on Google Fonts (or another free CDN) for easy embedding?251- Have you already used this font in another concept in this session? If yes, pick something else.252253**Avoid these overused fonts:** Inter, Roboto, Arial, system fonts (unless contextually appropriate), Space Grotesk, Fraunces, Lora, Crimson Pro, Syne — and any font you find yourself reaching for by default254255**Color & Theme** — Commit to a cohesive aesthetic:256- **Dominant + Accent**: 80% one color family, 20% sharp contrast257- **Monochrome + single hue**: Grayscale with one bold color for CTAs258- **Cultural aesthetics**: Draw from Brutalism, Memphis, Bauhaus, Vaporwave, etc.259260**Avoid:** Purple gradients on white, generic blue + gray, pastel everything, rainbow palettes with equal distribution261262**Motion** — Focus on high-impact moments:263- Page load orchestration with staggered reveals264- Transition between major states265- Hover effects on key interactive elements266267**Backgrounds** — Create atmosphere:268- Gradient meshes, noise textures, geometric patterns269- Radial gradients, layered gradients, backdrop filters270271**Photography & Illustration** — Each concept MUST have a distinct imagery approach, just like each has distinct typography and color. Do NOT reuse the same photo treatment or illustration style across concepts.2722731. **Different photo treatment per concept** — Each lens implies a different way to handle photos. Examples: warm amber overlays for organic, high-contrast B&W or desaturated for editorial, duotone/color-tinted for themed, soft grain for vintage. Define the treatment in the mood board and apply it consistently in the concept.2742. **Different illustration style per concept** — Each concept should use a different decorative language. Examples: botanical SVGs for organic, bold geometric shapes for editorial, art deco line work for neo-deco, hand-drawn sketches for playful. Inline SVGs work well for HTML concepts.2753. **Use free, embeddable photo sources** — Unsplash (`images.unsplash.com` URLs) is preferred for hotlinking in HTML concepts. Pexels also works. Pixabay does NOT allow hotlinking.2764. **Always provide CSS gradient fallbacks** — Layer photos behind semi-transparent gradients so concepts still look complete if images fail to load.2775. **Note what you couldn't source** — If a concept needs imagery you can't find freely (venue-specific, custom illustration), use the best available alternative and note it for the client.278279### Concept Format280281**For Wireframes/Low-Fi:**282```html283<!-- Focus on layout, hierarchy, content structure -->284<!-- Use grayscale, simple shapes, annotate key decisions -->285```286287**For Visual Mockups/Mid-Hi Fi:**288```jsx289// Use Tailwind for rapid styling290// Focus on key screens, not complete flows291// Include annotations explaining design decisions292```293294**For Interactive Prototypes:**295```jsx296// Use React hooks for state management297// Create realistic interactions for key flows298// Add transition/animation for important interactions299```300301### Per-Concept Requirements302303Each concept MUST:304- Name its design lens explicitly305- Explain the strategic rationale (not just aesthetic choices)306- Connect back to the emotional targets from the Design Intent Interview307- Use a different font family from the other concepts308- Use a different color approach from the other concepts309- Annotate key decisions with WHY, tied to research insights310311## Step 6: Presentation312313### File Organization314315**Organize all deliverables by feature/assignment in dated folders:**316317```318docs/design/{feature-name}-concepts-{MMDDYY}/319├── {feature-name}-mood-board.html320├── {feature-name}-concept-1-{lens-name}.html or .jsx321├── {feature-name}-concept-2-{lens-name}.html or .jsx322├── {feature-name}-concept-3-{lens-name}.html or .jsx323└── {feature-name}-overview.md324```325326**Feature Name Guidelines:**327- Use kebab-case (lowercase with hyphens)328- Ask the user for the feature name if not provided329330### Design Concept Document331332**File**: `{feature-name}-overview.md`333334```markdown335# [Project Name] Design Concepts336337## Design Challenge338[What problem are we solving? Who for? Why now?]339340## Design Intent341- **Emotional targets**: [3 adjectives]342- **Non-digital reference**: [What they said and why it matters]343- **Anti-reference**: [What to avoid]344- **Design hero**: [Aesthetic inspiration]345346## Key Research Insights3471. [Insight that informs these concepts]3482. [Another key insight]349350## Concept 1: [Name] — [Lens Name]351**Lens**: [Which design lens and why it fits]352**Approach**: [High-level strategy]353**Strengths**: [What this does well]354**Tradeoffs**: [What this sacrifices]355[Link to prototype/mockup]356357## Concept 2: [Name] — [Lens Name]358...359360## Concept 3: [Name] — [Lens Name]361...362363## Recommendation364[If asked: Which concept to pursue and why]365366## Next Steps367- [ ] Gather feedback from [stakeholders]368- [ ] Test [specific assumption] with users369- [ ] Refine chosen direction into implementation370```371372## Quality Criteria373374### Excellent Concepts:375- **Three distinct directions** using different design lenses (for initial exploration)376- **Tied to research**: Design decisions directly address user jobs/pain points377- **Connected to emotional targets**: Each concept clearly maps to the Design Intent Interview378- **Strategically different**: Each explores a meaningfully different approach379- **Appropriate fidelity**: Level of detail matches the questions being answered380- **Annotated**: Key decisions are explained with WHY, not just shown381- **Realistic**: Use real or realistic content, not Lorem Ipsum382- **Accessible baseline**: Even concepts consider color contrast, text size383- **Responsive-aware**: Show how designs adapt to different screens (if relevant)384385### Excellent Mood Boards:386- **Cohesive**: Each direction feels unified and intentional387- **Distinctive**: Different directions are clearly different388- **Cross-disciplinary**: Include non-digital inspiration sources389- **Emotionally grounded**: Tied to the Design Intent Interview adjectives390- **Annotated**: Explain WHY these visuals, not just WHAT they are391392## Common Pitfalls to Avoid393394### Designing in a Vacuum395**Problem**: Creating concepts without reviewing research or existing materials396**Instead**: Start every concept by reviewing personas, design principles, and competitive analysis397398### Concepts That Look Identical399**Problem**: Three concepts that only differ in color or button shape400**Instead**: Use different design lenses — different information architecture, navigation models, interaction patterns, content priorities401402### The Same 3 Archetypes Every Time403**Problem**: Always producing "Safe/Polished, Bold/Dark, Experimental/Brutalist"404**Instead**: Use the lens system. A healthcare app and a gaming platform should NOT get the same three archetypes. Let the project context drive lens selection.405406### Mood Board Echo Chamber407**Problem**: Only pulling from Dribbble/Behance, which produces sameness408**Instead**: Include references from architecture, print, film, fashion, nature. The non-digital reference from the Design Intent Interview should appear in the mood board.409410### Premature Pixel-Perfect Polish411**Problem**: Spending hours on shadows/gradients before validating the approach412**Instead**: Match fidelity to the question - use low-fi until direction is validated413414### Lorem Ipsum Syndrome415**Problem**: Using placeholder text that hides content design problems416**Instead**: Use realistic content that exposes real layout and hierarchy challenges417418### Missing the "Why"419**Problem**: Beautiful designs with no explanation of decisions420**Instead**: Annotate key decisions with rationale tied to research insights and emotional targets421422### Ignoring Technical Feasibility423**Problem**: Concepts requiring tech that doesn't exist or can't be built in timeline424**Instead**: Check technical constraints early, design within feasible boundaries425426## Design Patterns Library427428**Navigation Patterns**: Tab bars, hamburger menu, bottom sheets, breadcrumbs, command palette, sidebar429**Form Patterns**: Inline validation, progressive disclosure, smart defaults, multi-step wizards430**Content Patterns**: Cards, lists, grids, feeds, masonry, editorial columns431**Feedback Patterns**: Toast notifications, modal dialogs, skeleton screens, empty states432433## Integration Points434435### Inputs436- **Design Research**: Personas, design principles, user insights, competitive analysis437- **Product/PM**: Feature requirements, business goals, timeline constraints438- **Engineering**: Technical constraints, API capabilities, performance requirements439- **Brand/Marketing**: Brand guidelines, messaging, visual identity440441### Outputs442- **Engineering**: Validated direction to implement directly443- **Product/PM**: Visual artifacts to communicate product vision444- **Marketing**: Visual concepts for early marketing/PR materials445446### Related Skills447- Use **design-research** artifacts (personas, principles) to inform concepts448- Use **design-components** when working within an existing design system449450## Validation Checklist451452Before delivering concept artifacts, verify:453- [ ] Conducted Design Intent Interview (or used brief as proxy)454- [ ] Gathered inspiration from diverse sources (not just Dribbble)455- [ ] Selected 3 design lenses appropriate to the project context456- [ ] **For initial exploration**: Created 3 meaningfully different concepts using different lenses457- [ ] **For refinement**: Focused on iterating 1 chosen concept based on feedback458- [ ] Each concept uses a different font family and color approach459- [ ] Each concept is annotated with rationale tied to research and emotional targets460- [ ] Used realistic content, not Lorem Ipsum461- [ ] Checked responsive behavior for mobile/tablet462- [ ] Verified color contrast meets minimum standards (4.5:1 for text)463- [ ] Created overview document comparing concepts464- [ ] Clearly communicated next steps and decisions needed