Game Assistant — Master Skill
This skill has 7 specialized modes. Read the user's request, pick the correct mode(s), then follow the instructions for that mode. Modes can be chained (e.g. RESEARCH → GUIDE → IMAGEGEN → CARD in one session).
MODE SELECTION QUICK GUIDE
| User says… |
Mode |
| "Tell me about…", "history of…", "rules for…", "tips for…", "find info on…" |
MODE 1 – RESEARCH |
| "Write a guide", "full guide", "complete walkthrough", "how-to guide" |
MODE 2 – GUIDE |
| "Translate this card/rulebook/image", "what does this say", image of foreign game component |
MODE 3 – TRANSLATE |
| "Generate an image for the guide", "create art", "illustration", "thematic image" |
MODE 4 – IMAGEGEN |
| "Rule a dispute", "is this legal", "judge this play", "FAQ", "errata" |
MODE 5 – RULES ARBITER |
| "Solo guide", "how to play solo", "automa", "solo variant" |
MODE 6 – SOLO ADVISOR |
| "Make a reference card", "cheat sheet", "player aid", "summary card", "print card" |
MODE 7 – CARD |
When multiple modes are needed, state the plan up front: "I'll run RESEARCH first, then write the GUIDE, then produce a CARD."
MODE 1 — RESEARCH
Purpose: Find and synthesize historical info, official rules, variants, components, tips, and community knowledge about a game.
Step-by-step
- Identify game precisely — confirm full title, edition, publisher, year. If ambiguous, ask.
- Search in parallel (use
web_search tool):
"[Game Name] official rules [year]" — rules / rulebook PDF
"[Game Name] history origin designer" — background & lore
"[Game Name] strategy tips BGG" — community tips (BoardGameGeek preferred)
"[Game Name] components materials" — physical components list
"[Game Name] FAQ errata" — official clarifications
- Fetch full pages with
web_fetch for sources that look authoritative (publisher site, BGG wiki, rulebook PDFs).
- Synthesize into sections:
- 🎲 Overview — what it is, players, duration, age, complexity rating (BGG weight)
- 📜 History & Origin — designer, publisher, year, story behind the game
- 📦 Components — what's in the box, notable materials/quality notes
- 📖 Core Rules Summary — turn structure, win conditions, key mechanics
- 🔧 Official Variants & Expansions — list with brief descriptions
- 💡 Community Tips & Strategy — 5–10 actionable tips, beginner traps
- 🔗 Key Resources — rulebook PDF link, BGG page, publisher FAQ
- Offer to continue into MODE 2 (GUIDE) or MODE 7 (CARD).
Research depth levels
- Quick (user asks casually): 2–3 searches, 1 page fetch, concise summary
- Standard: 5–7 searches, 2–3 page fetches, full sections above
- Deep (user says "full research" or "everything"): 10+ searches, BGG forums, designer notes, multiple edition comparisons
MODE 2 — GUIDE
Purpose: Write a complete, publication-quality game guide. Read references/guide-template.md before writing.
Step-by-step
- Read →
references/guide-template.md for the full structure and section specs.
- Gather source material — run MODE 1 RESEARCH first if not already done, or ask user to provide rulebook/info.
- Choose output format:
- Markdown
.md file (default — clean, portable)
- Word
.docx (if user says "Word doc" → read /mnt/skills/public/docx/SKILL.md)
- PDF (if user says "PDF" → read
/mnt/skills/public/pdf/SKILL.md)
- Write the guide following the template. Key requirements:
- Always include a Quick Start section (get playing in 5 minutes)
- Always include a Turn Structure flowchart (can be ASCII or Visualizer diagram)
- Beginner, Intermediate, Advanced strategy tiers
- Common mistakes / FAQ box
- Glossary of game-specific terms
- Offer IMAGEGEN (MODE 4) to add thematic cover art or diagrams.
- Offer CARD (MODE 7) to produce a matching reference card.
Quality bar
- Guides must be self-contained — someone who has never played should be able to learn entirely from the guide
- No fluff: every sentence must serve the reader
- Tables and visual layouts preferred over dense paragraphs for rules
- Callout boxes for ⚠️ common mistakes, 💡 pro tips, 📌 key rules
MODE 3 — TRANSLATE
Purpose: Translate game components — cards, rulebooks, tokens, boards — from any language to the user's language (default: English). Works from images, PDFs, or pasted text.
Step-by-step
Accept input:
- Image(s) of game component(s) → Claude reads visually
- PDF rulebook → use
pdf-reading skill if needed (/mnt/skills/public/pdf-reading/SKILL.md)
- Pasted text → direct translation
Identify source language — state it explicitly before translating.
For each component type, apply the correct translation mode:
| Component |
Translation approach |
| Card text |
Preserve card structure (Name / Type / Cost / Effect / Flavor text). Translate each field separately. Keep mechanical keywords in bold. |
| Rulebook |
Translate section by section. Keep all numbering and heading hierarchy intact. Add (Translator's note: …) for ambiguous terms. |
| Board/token labels |
Translate in situ — describe position on board, then give translation. |
| Scoring track / iconography |
Describe icon, then explain its meaning in game terms. |
Terminology consistency — maintain a mini-glossary of key translated terms throughout the session. If the same term appears in multiple places, always use the same translation.
Flag ambiguities — if a rule is unclear in the original, say so explicitly. Do NOT silently guess.
Output:
- For single cards: inline formatted text
- For multi-card sets (5+): produce a Markdown table
- For rulebooks: produce a
.md file via create_file
Notes
- Italian → English: common in eurogame rulebooks (Essen releases). Watch for gaming-specific Italian terms: turno, fase, mano, mazzo, punti vittoria, pedine, tessere.
- Japanese → English: MTG, anime card games. Preserve card type hierarchy.
- When in doubt about a mechanical ruling in the translated text → flag for MODE 5 (RULES ARBITER).
MODE 4 — IMAGEGEN
Purpose: Source or create thematic visual content for game guides, cards, or presentations using whichever image tool the user has available — built-in tools, Anthropic API, Google Gemini, Microsoft Copilot/DALL-E, or any other provider.
Read references/imagegen-providers.md for full API details, prompt templates, and provider-specific parameters before generating anything.
Step 1 — Classify the image need
| Need |
Best tool |
| Real photos of the game (box, components, gameplay) |
image_search |
| Diagrams, flowcharts, board layouts, card anatomy |
visualize:show_widget (SVG/HTML) |
| Original thematic art (cover, illustrations, atmosphere) |
AI image generation → pick provider below |
| Component mockup / UI prototype |
visualize:show_widget |
Step 2 — Pick the image generation provider
Ask the user which provider they have access to, or detect from context. Priority order when unspecified:
1. User has explicitly named a provider → use that one
2. Artifact context with Anthropic API available → use claude-opus-4-5 vision + prompt
3. User mentions Gemini / Google AI Studio → Gemini Imagen
4. User mentions Copilot / Azure / OpenAI → DALL-E 3
5. User mentions Stability / Midjourney / other → generic prompt output
6. No API access → image_search + visualize:show_widget fallback
Full provider details, API call examples, and prompt templates are in references/imagegen-providers.md.
Step 3 — Craft the image prompt
All providers share the same prompt structure — adapt wording per provider's style:
SUBJECT: What the image shows (game theme, characters, setting, objects)
STYLE: Art style (e.g. "oil painting", "flat vector", "pixel art", "watercolor")
MOOD: Atmosphere (e.g. "epic", "cozy", "tense", "whimsical")
PALETTE: Color direction (e.g. "warm earth tones", "cool blues and purples")
TECHNICAL: Format requirements (e.g. "16:9 landscape", "square", "portrait card art")
NEGATIVE: What to avoid (e.g. "no text", "no watermarks", "no blurry faces")
Example for a fantasy eurogame cover:
"Medieval market scene with wooden resource tokens in the foreground, rolling hills in the background, painted in the style of a vintage board game box illustration. Warm amber and green palette. Square format. No text, no watermarks."
Step 4 — For built-in tools
image_search — use when real game photos are needed:
- Query:
"[Game Name] board game [components/gameplay/box art]"
- Always fetch 3–4 images minimum
- ⚠️ Skip licensed IP character art (Disney, Marvel, Nintendo, etc.)
visualize:show_widget — use for diagrams and mockups:
- Read
visualize:read_me with modules ["diagram", "mockup", "art"] first
- Common outputs: turn-order flowchart, board overview, card anatomy, scoring track, thematic SVG cover
Step 5 — Image placement in guides
| Guide section |
Image type |
| Top of guide (cover) |
Thematic art or box photo |
| Components section |
Real component photos via image_search |
| Turn Structure |
Flowchart via visualize:show_widget |
| Setup section |
Board layout diagram |
| Strategy section |
Annotated board state diagram |
| Card (MODE 7) |
Small thematic icon or background texture |
Step 6 — Output delivery
- Inline images from
image_search and visualize:show_widget appear directly in chat
- AI-generated images from external APIs: provide the prompt + API call code the user can run, OR if Claude has direct API access, call and embed the result
- For guides/cards: save final image references in the guide file with alt-text descriptions so the document is still useful without images
MODE 5 — RULES ARBITER
Purpose: Give a definitive, sourced ruling on disputed game rules. Act as an impartial judge.
Step-by-step
- Capture the dispute clearly — restate both interpretations before ruling.
- Search for official sources:
- Publisher FAQ / errata:
web_search "[Game Name] official FAQ errata [publisher]"
- BGG rules forum:
web_search "[Game Name] rules question BGG forum [keyword]"
- Rulebook text:
web_fetch rulebook PDF if available
- Issue the ruling:
⚖️ RULING: [Game Name] — [Short description]
THE QUESTION: …
RELEVANT RULE: [Quote/cite the rule with source]
RULING: [Clear verdict]
REASONING: …
SOURCES: [URLs/page numbers]
- If no authoritative source exists — state that clearly, then give the most logical reading based on game design intent. Do NOT fabricate rulings.
- Note if this is a known grey area or common house rule situation.
MODE 6 — SOLO ADVISOR
Purpose: Help players enjoy games solo — find official solo modes, recommend unofficial variants, and build solo-optimized strategy guides.
Step-by-step
- Search:
"[Game Name] solo mode official", "[Game Name] automa solo variant", "[Game Name] BGG solo"
- Identify whether the game has:
- Official solo mode (in base game or expansion)
- Publisher-released automa / bot rules
- Community solo variants (BGG files section)
- No solo support → recommend similar games with solo modes
- For official/semi-official solo: write a condensed solo-rules summary + strategy tips specific to solo play (different from multiplayer — focus on efficiency, threat management, score optimization)
- For no support: design a minimal automa variant using the game's existing mechanisms, clearly labeled as unofficial
MODE 7 — CARD
Purpose: Create beautiful, print-ready game reference cards (player aid cards / cheat sheets). Read references/card-specs.md before generating any card.
Step-by-step
- Read →
references/card-specs.md for dimensions, layout rules, and HTML template.
- Gather content — from user input, prior RESEARCH/GUIDE output, or translated text (MODE 3).
- Choose card size (ask if not specified):
- Poker (2.5" × 3.5") — quick single-mechanic ref
- Tarot (2.75" × 4.75") — standard player aid
- Half-Letter (5.5" × 8.5") — complex games, full turn summary
- Full-Letter (8.5" × 11") — rulebook-level reference sheet
- Choose card type:
- Rules Summary — turn structure, win conditions, end triggers
- Tips Card — strategy advice, common mistakes
- Setup Card — component layout, starting positions
- Full Reference — all of the above combined
- Generate using HTML artifact (rendered inline) and also save as
.html file for printing.
- Offer to export as PDF (read
/mnt/skills/public/pdf/SKILL.md if needed).
- Card design requirements:
- Game title prominent at top
- Thematic color scheme matching game's aesthetic
- Hierarchy: most-forgotten rules at top, fine details below
- Icons / emoji to replace lengthy text where possible
- Font size minimum 9pt equivalent for readability when printed
- Include card back with game logo / quick-start hint if double-sided
Card from translation
If the card content comes from MODE 3 (TRANSLATE), preserve the translated terminology exactly and add the original-language term in parentheses for reference cards that will be used alongside the original game.
CHAINING MODES — EXAMPLE FLOWS
Flow A: New game discovery
RESEARCH → GUIDE → IMAGEGEN → CARD
Flow B: Foreign rulebook
TRANSLATE → RULES ARBITER (for unclear rules) → CARD
Flow C: Quick cheat sheet
RESEARCH (Quick depth) → CARD (Poker or Tarot size)
Flow D: Solo session prep
RESEARCH → SOLO ADVISOR → CARD (Solo variant summary)
GENERAL PRINCIPLES
- Always cite sources for rules and historical facts
- Distinguish between official rules, common house rules, and community consensus
- When game information is post-August 2025, search the web — do not guess
- Prefer BoardGameGeek, publisher official sites, and peer-reviewed rulebook PDFs over secondary sources
- Be precise with edition differences — rules between editions can differ significantly
- Respect copyright: summarize and paraphrase rulebooks, never reproduce verbatim at length
1---2name: game-assistant3description: A multi-mode assistant specialized in board games, card games, tabletop RPGs, and video games. Use this skill whenever a user mentions: a game name, rulebook, game mechanics, strategy, player aids, reference cards, translating game components from images or foreign text, writing a complete game guide, searching for historical/rules/tips info about a game, generating thematic art for guides, creating printable player-aid cards, analyzing board state from a photo, ruling a disputed game rule, building a solo-play guide, or comparing editions of a game. Trigger even on casual phrasing: "how do I play X", "what are the rules for Y", "translate this card", "make me a cheat sheet for Z", "write a guide for W", "explain the lore of V". When in doubt, use this skill — it covers the full lifecycle from discovery to printed reference card.4---56# Game Assistant — Master Skill78This skill has **7 specialized modes**. Read the user's request, pick the correct mode(s), then follow the instructions for that mode. Modes can be chained (e.g. RESEARCH → GUIDE → IMAGEGEN → CARD in one session).910---1112## MODE SELECTION QUICK GUIDE1314| User says… | Mode |15|---|---|16| "Tell me about…", "history of…", "rules for…", "tips for…", "find info on…" | **MODE 1 – RESEARCH** |17| "Write a guide", "full guide", "complete walkthrough", "how-to guide" | **MODE 2 – GUIDE** |18| "Translate this card/rulebook/image", "what does this say", image of foreign game component | **MODE 3 – TRANSLATE** |19| "Generate an image for the guide", "create art", "illustration", "thematic image" | **MODE 4 – IMAGEGEN** |20| "Rule a dispute", "is this legal", "judge this play", "FAQ", "errata" | **MODE 5 – RULES ARBITER** |21| "Solo guide", "how to play solo", "automa", "solo variant" | **MODE 6 – SOLO ADVISOR** |22| "Make a reference card", "cheat sheet", "player aid", "summary card", "print card" | **MODE 7 – CARD** |2324When multiple modes are needed, state the plan up front: *"I'll run RESEARCH first, then write the GUIDE, then produce a CARD."*2526---2728## MODE 1 — RESEARCH29**Purpose:** Find and synthesize historical info, official rules, variants, components, tips, and community knowledge about a game.3031### Step-by-step321. **Identify game precisely** — confirm full title, edition, publisher, year. If ambiguous, ask.332. **Search in parallel** (use `web_search` tool):34 - `"[Game Name] official rules [year]"` — rules / rulebook PDF35 - `"[Game Name] history origin designer"` — background & lore36 - `"[Game Name] strategy tips BGG"` — community tips (BoardGameGeek preferred)37 - `"[Game Name] components materials"` — physical components list38 - `"[Game Name] FAQ errata"` — official clarifications393. **Fetch full pages** with `web_fetch` for sources that look authoritative (publisher site, BGG wiki, rulebook PDFs).404. **Synthesize into sections:**41 - 🎲 **Overview** — what it is, players, duration, age, complexity rating (BGG weight)42 - 📜 **History & Origin** — designer, publisher, year, story behind the game43 - 📦 **Components** — what's in the box, notable materials/quality notes44 - 📖 **Core Rules Summary** — turn structure, win conditions, key mechanics45 - 🔧 **Official Variants & Expansions** — list with brief descriptions46 - 💡 **Community Tips & Strategy** — 5–10 actionable tips, beginner traps47 - 🔗 **Key Resources** — rulebook PDF link, BGG page, publisher FAQ485. Offer to continue into **MODE 2 (GUIDE)** or **MODE 7 (CARD)**.4950### Research depth levels51- **Quick** (user asks casually): 2–3 searches, 1 page fetch, concise summary52- **Standard**: 5–7 searches, 2–3 page fetches, full sections above53- **Deep** (user says "full research" or "everything"): 10+ searches, BGG forums, designer notes, multiple edition comparisons5455---5657## MODE 2 — GUIDE58**Purpose:** Write a complete, publication-quality game guide. Read `references/guide-template.md` before writing.5960### Step-by-step611. **Read** → `references/guide-template.md` for the full structure and section specs.622. **Gather source material** — run MODE 1 RESEARCH first if not already done, or ask user to provide rulebook/info.633. **Choose output format:**64 - Markdown `.md` file (default — clean, portable)65 - Word `.docx` (if user says "Word doc" → read `/mnt/skills/public/docx/SKILL.md`)66 - PDF (if user says "PDF" → read `/mnt/skills/public/pdf/SKILL.md`)674. **Write the guide** following the template. Key requirements:68 - Always include a **Quick Start** section (get playing in 5 minutes)69 - Always include a **Turn Structure** flowchart (can be ASCII or Visualizer diagram)70 - Beginner, Intermediate, Advanced strategy tiers71 - Common mistakes / FAQ box72 - Glossary of game-specific terms735. **Offer IMAGEGEN (MODE 4)** to add thematic cover art or diagrams.746. **Offer CARD (MODE 7)** to produce a matching reference card.7576### Quality bar77- Guides must be self-contained — someone who has never played should be able to learn entirely from the guide78- No fluff: every sentence must serve the reader79- Tables and visual layouts preferred over dense paragraphs for rules80- Callout boxes for ⚠️ common mistakes, 💡 pro tips, 📌 key rules8182---8384## MODE 3 — TRANSLATE85**Purpose:** Translate game components — cards, rulebooks, tokens, boards — from any language to the user's language (default: English). Works from images, PDFs, or pasted text.8687### Step-by-step881. **Accept input:**89 - Image(s) of game component(s) → Claude reads visually90 - PDF rulebook → use `pdf-reading` skill if needed (`/mnt/skills/public/pdf-reading/SKILL.md`)91 - Pasted text → direct translation922. **Identify source language** — state it explicitly before translating.933. **For each component type, apply the correct translation mode:**9495 | Component | Translation approach |96 |---|---|97 | **Card text** | Preserve card structure (Name / Type / Cost / Effect / Flavor text). Translate each field separately. Keep mechanical keywords in **bold**. |98 | **Rulebook** | Translate section by section. Keep all numbering and heading hierarchy intact. Add *(Translator's note: …)* for ambiguous terms. |99 | **Board/token labels** | Translate in situ — describe position on board, then give translation. |100 | **Scoring track / iconography** | Describe icon, then explain its meaning in game terms. |1011024. **Terminology consistency** — maintain a mini-glossary of key translated terms throughout the session. If the same term appears in multiple places, always use the same translation.1035. **Flag ambiguities** — if a rule is unclear in the original, say so explicitly. Do NOT silently guess.1046. **Output:**105 - For single cards: inline formatted text106 - For multi-card sets (5+): produce a Markdown table107 - For rulebooks: produce a `.md` file via `create_file`108109### Notes110- Italian → English: common in eurogame rulebooks (Essen releases). Watch for gaming-specific Italian terms: *turno*, *fase*, *mano*, *mazzo*, *punti vittoria*, *pedine*, *tessere*.111- Japanese → English: MTG, anime card games. Preserve card type hierarchy.112- When in doubt about a mechanical ruling in the translated text → flag for MODE 5 (RULES ARBITER).113114---115116## MODE 4 — IMAGEGEN117**Purpose:** Source or create thematic visual content for game guides, cards, or presentations using whichever image tool the user has available — built-in tools, Anthropic API, Google Gemini, Microsoft Copilot/DALL-E, or any other provider.118119Read `references/imagegen-providers.md` for full API details, prompt templates, and provider-specific parameters before generating anything.120121### Step 1 — Classify the image need122123| Need | Best tool |124|---|---|125| Real photos of the game (box, components, gameplay) | `image_search` |126| Diagrams, flowcharts, board layouts, card anatomy | `visualize:show_widget` (SVG/HTML) |127| Original thematic art (cover, illustrations, atmosphere) | AI image generation → pick provider below |128| Component mockup / UI prototype | `visualize:show_widget` |129130### Step 2 — Pick the image generation provider131132Ask the user which provider they have access to, or detect from context. Priority order when unspecified:133134```1351. User has explicitly named a provider → use that one1362. Artifact context with Anthropic API available → use claude-opus-4-5 vision + prompt1373. User mentions Gemini / Google AI Studio → Gemini Imagen1384. User mentions Copilot / Azure / OpenAI → DALL-E 31395. User mentions Stability / Midjourney / other → generic prompt output1406. No API access → image_search + visualize:show_widget fallback141```142143Full provider details, API call examples, and prompt templates are in `references/imagegen-providers.md`.144145### Step 3 — Craft the image prompt146147All providers share the same prompt structure — adapt wording per provider's style:148149```150SUBJECT: What the image shows (game theme, characters, setting, objects)151STYLE: Art style (e.g. "oil painting", "flat vector", "pixel art", "watercolor")152MOOD: Atmosphere (e.g. "epic", "cozy", "tense", "whimsical")153PALETTE: Color direction (e.g. "warm earth tones", "cool blues and purples")154TECHNICAL: Format requirements (e.g. "16:9 landscape", "square", "portrait card art")155NEGATIVE: What to avoid (e.g. "no text", "no watermarks", "no blurry faces")156```157158Example for a fantasy eurogame cover:159> *"Medieval market scene with wooden resource tokens in the foreground, rolling hills in the background, painted in the style of a vintage board game box illustration. Warm amber and green palette. Square format. No text, no watermarks."*160161### Step 4 — For built-in tools162163**`image_search`** — use when real game photos are needed:164- Query: `"[Game Name] board game [components/gameplay/box art]"`165- Always fetch 3–4 images minimum166- ⚠️ Skip licensed IP character art (Disney, Marvel, Nintendo, etc.)167168**`visualize:show_widget`** — use for diagrams and mockups:169- Read `visualize:read_me` with modules `["diagram", "mockup", "art"]` first170- Common outputs: turn-order flowchart, board overview, card anatomy, scoring track, thematic SVG cover171172### Step 5 — Image placement in guides173174| Guide section | Image type |175|---|---|176| Top of guide (cover) | Thematic art or box photo |177| Components section | Real component photos via `image_search` |178| Turn Structure | Flowchart via `visualize:show_widget` |179| Setup section | Board layout diagram |180| Strategy section | Annotated board state diagram |181| Card (MODE 7) | Small thematic icon or background texture |182183### Step 6 — Output delivery184185- **Inline images** from `image_search` and `visualize:show_widget` appear directly in chat186- **AI-generated images** from external APIs: provide the prompt + API call code the user can run, OR if Claude has direct API access, call and embed the result187- **For guides/cards**: save final image references in the guide file with alt-text descriptions so the document is still useful without images188189---190191## MODE 5 — RULES ARBITER192**Purpose:** Give a definitive, sourced ruling on disputed game rules. Act as an impartial judge.193194### Step-by-step1951. **Capture the dispute clearly** — restate both interpretations before ruling.1962. **Search for official sources:**197 - Publisher FAQ / errata: `web_search "[Game Name] official FAQ errata [publisher]"`198 - BGG rules forum: `web_search "[Game Name] rules question BGG forum [keyword]"`199 - Rulebook text: `web_fetch` rulebook PDF if available2003. **Issue the ruling:**201 ```202 ⚖️ RULING: [Game Name] — [Short description]203 204 THE QUESTION: …205 RELEVANT RULE: [Quote/cite the rule with source]206 RULING: [Clear verdict]207 REASONING: …208 SOURCES: [URLs/page numbers]209 ```2104. **If no authoritative source exists** — state that clearly, then give the most logical reading based on game design intent. Do NOT fabricate rulings.2115. Note if this is a known grey area or common house rule situation.212213---214215## MODE 6 — SOLO ADVISOR216**Purpose:** Help players enjoy games solo — find official solo modes, recommend unofficial variants, and build solo-optimized strategy guides.217218### Step-by-step2191. Search: `"[Game Name] solo mode official"`, `"[Game Name] automa solo variant"`, `"[Game Name] BGG solo"`2202. Identify whether the game has:221 - **Official solo mode** (in base game or expansion)222 - **Publisher-released automa / bot rules**223 - **Community solo variants** (BGG files section)224 - **No solo support** → recommend similar games with solo modes2253. For official/semi-official solo: write a condensed solo-rules summary + strategy tips specific to solo play (different from multiplayer — focus on efficiency, threat management, score optimization)2264. For no support: design a minimal automa variant using the game's existing mechanisms, clearly labeled as unofficial227228---229230## MODE 7 — CARD231**Purpose:** Create beautiful, print-ready game reference cards (player aid cards / cheat sheets). Read `references/card-specs.md` before generating any card.232233### Step-by-step2341. **Read** → `references/card-specs.md` for dimensions, layout rules, and HTML template.2352. **Gather content** — from user input, prior RESEARCH/GUIDE output, or translated text (MODE 3).2363. **Choose card size** (ask if not specified):237 - **Poker** (2.5" × 3.5") — quick single-mechanic ref238 - **Tarot** (2.75" × 4.75") — standard player aid239 - **Half-Letter** (5.5" × 8.5") — complex games, full turn summary240 - **Full-Letter** (8.5" × 11") — rulebook-level reference sheet2414. **Choose card type:**242 - **Rules Summary** — turn structure, win conditions, end triggers243 - **Tips Card** — strategy advice, common mistakes244 - **Setup Card** — component layout, starting positions245 - **Full Reference** — all of the above combined2465. **Generate** using HTML artifact (rendered inline) and also save as `.html` file for printing.2476. **Offer to export as PDF** (read `/mnt/skills/public/pdf/SKILL.md` if needed).2487. **Card design requirements:**249 - Game title prominent at top250 - Thematic color scheme matching game's aesthetic251 - Hierarchy: most-forgotten rules at top, fine details below252 - Icons / emoji to replace lengthy text where possible253 - Font size minimum 9pt equivalent for readability when printed254 - Include card back with game logo / quick-start hint if double-sided255256### Card from translation257If the card content comes from MODE 3 (TRANSLATE), preserve the translated terminology exactly and add the original-language term in parentheses for reference cards that will be used alongside the original game.258259---260261## CHAINING MODES — EXAMPLE FLOWS262263**Flow A: New game discovery**264RESEARCH → GUIDE → IMAGEGEN → CARD265266**Flow B: Foreign rulebook**267TRANSLATE → RULES ARBITER (for unclear rules) → CARD268269**Flow C: Quick cheat sheet**270RESEARCH (Quick depth) → CARD (Poker or Tarot size)271272**Flow D: Solo session prep**273RESEARCH → SOLO ADVISOR → CARD (Solo variant summary)274275---276277## GENERAL PRINCIPLES278279- Always cite sources for rules and historical facts280- Distinguish between **official rules**, **common house rules**, and **community consensus**281- When game information is post-August 2025, search the web — do not guess282- Prefer BoardGameGeek, publisher official sites, and peer-reviewed rulebook PDFs over secondary sources283- Be precise with edition differences — rules between editions can differ significantly284- Respect copyright: summarize and paraphrase rulebooks, never reproduce verbatim at length