thread-weaving
Four inventories in, one fabric out.
What a thread is
A thread is a line through ALL FOUR dimensions (or honestly fewer, stated): a sci-fi concept that a proverb compresses, that a protocol operationalises, that a spell seals. Example shape:
moving ceiling R(t) (F) → "the ceiling moves; the floor is proven" (P) → GR-7 in-passage conditioning (R) → T∫ tracer glyph (S)
Procedure
- Read the four sweeps. Build the candidate threads from their
threads:cross-references; confirm or cut each (?) guess against the anchors — a thread inherits the WEAKEST evidence of its links. - Write each confirmed thread as a section: the four (or fewer) beads named, the anchors carried over, one paragraph of weave (poetic register), and its casting-forward direction — stated as a choosable act: a paper, an instrument, a ceremony, a post.
- Orphans matter: items no thread claims go in an "unwoven" table at the end. An unwoven proverb is a key without a lock — future signal, not failure.
- Contradictions escalate, never resolve (GR-10 reaches this lane): if two dimensions disagree about what a symbol means, the weave RECORDS the disagreement as its own thread.
Output
overlays/WEAVE.md: frontmatter (date, run id, sweep inputs, thread
count, unwoven count) · threads, strongest evidence first · the
casting-forward list gathered at the end as a single actionable table
for the first person · the unwoven table.
The test of a good weave
The first person can read ONLY the casting-forward table and know what the poetry wants next; a sceptic can read any thread and walk every anchor back to the formal corpus without finding an added claim.