UE Log Analyzer
Quick Start
Use the nodes tool to read log files from the paired computer, or use read for local files.
Common Error Patterns
Critical Errors (Fatal)
LogInit: Session CrashGUID
Fatal error:
Assertion failed:
Ensure condition failed:
Rendering Issues
LogD3D12RHI: Error:
LogVulkanRHI: Error:
LogRendererCore: Warning:
Lua/UnLua Errors
LogUnLua: Error:
LogUnLua: Warning:
attempt to index a nil value
Pak/Loading Errors
LogPakFile: Error:
LogStreaming: Error:
LogAssetRegistry: Error:
Network Issues
LogNet: Warning:
LogOnline: Error:
Analysis Workflow
- Find errors: Search for
Error:|FATAL|CRASH|Assert - Find warnings: Search for
Warning: - Check crash: Look for
Session CrashGUID - Lua errors: Search
LogUnLua: - Timing: Check timestamps for hang points
Project-Specific Patterns
For SilverPalace project:
- HeSDK errors:
HeSDKLogError: - Module loading:
MainModule_,SubModule_ - VersionUpdate:
MainModule_VersionUpdate - BigWorld:
MainModule_BigWorld
Common Issues & Solutions
1. UMG_GeneralTransitions Missing
LogStreaming: Error: Couldn't find file for package /Game/UI/VX/VX_Common/UMG/UMG_GeneralTransitions
LogUnLua: Error: LoadedAsset is nil
Fix: Check pak packaging includes this UI asset
2. SysStartUpDev nil
Error: c_UMG_Login_Announcement.lua:26: attempt to index a nil value (field 'SysStartUpDev')
Fix: Check Lua config table for SysStartUpDev entry
3. Scalability ini error
Ensure condition failed: false
Scalability.ini can only set ECVF_Scalability console variables
('r.Mobile.AntiAliasing'='2' is ignored)
Fix: Fix Scalability.ini r.Mobile.AntiAliasing value (0 or 1)
4. Shader/PSO errors
LogD3D12RHI: Error: Failed to create pipeline state
Fix: Rebuild shaders or clear shader cache
Output Format
Provide findings in:
- Error count by severity (Fatal/Error/Warning)
- Timeline of events
- Likely root cause
- Suggested fixes (优先级排序)