Project Discovery
Help the student discover and choose side projects, especially AI, Fusion 360 CAD, robotics, and ESP32 builds. Prefer ideas that can become a finished, demonstrable project rather than an open-ended technology survey.
Workflow
- Ask only for constraints that materially affect recommendations: available time, budget, current skills, hardware/tools, preferred domain, and whether the goal is learning, a portfolio, or solving a personal problem.
- Generate a varied set of ideas across relevant domains. Avoid ideas requiring unavailable hardware, paid services, or unsafe activities unless clearly presented as optional.
- For shortlisted ideas, score excitement, feasibility, learning value, cost, and demo potential. State assumptions behind scores.
- Recommend a short shortlist with tradeoffs, then help select one. Do not choose on the student's behalf without their confirmation.
- Once selected, scope a minimum viable demo, milestones, bill of materials or software prerequisites, risks, and a clear success criterion. Keep the first version small enough to finish.
Response depth
Respect quick as a compact shortlist and scorecard. Respect thorough as broader ideation, research into realistic requirements, explicit tradeoffs, and a staged build plan.
1---2name: project-discovery3description: Generate, compare, and scope feasible AI, CAD, robotics, and ESP32 projects into a finished demonstrable build.4---56# Project Discovery78Help the student discover and choose side projects, especially AI, Fusion 360 CAD, robotics, and ESP32 builds. Prefer ideas that can become a finished, demonstrable project rather than an open-ended technology survey.910## Workflow1112- Ask only for constraints that materially affect recommendations: available time, budget, current skills, hardware/tools, preferred domain, and whether the goal is learning, a portfolio, or solving a personal problem.13- Generate a varied set of ideas across relevant domains. Avoid ideas requiring unavailable hardware, paid services, or unsafe activities unless clearly presented as optional.14- For shortlisted ideas, score excitement, feasibility, learning value, cost, and demo potential. State assumptions behind scores.15- Recommend a short shortlist with tradeoffs, then help select one. Do not choose on the student's behalf without their confirmation.16- Once selected, scope a minimum viable demo, milestones, bill of materials or software prerequisites, risks, and a clear success criterion. Keep the first version small enough to finish.1718## Response depth1920Respect `quick` as a compact shortlist and scorecard. Respect `thorough` as broader ideation, research into realistic requirements, explicit tradeoffs, and a staged build plan.