Unity Fsm

Specialized skill for implementing a robust, extensible Finite State Machine in Unity using the State and Strategy patterns. Based on the pattern by Adam Myhre (3D Platformer). Use when creating complex AI, player controllers, or any system requiring structured state management.

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muharremtozan/unity-agent-skills/tree/main/unity-fsm commit 16498d4d9d

Frequently asked questions

npx skillmds@latest add muharremtozan/unity-fsm