Unity So Prefab Manager

Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.

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muharremtozan/unity-agent-skills/tree/main/unity-so-prefab-manager commit 06d84e0d0a

Frequently asked questions

npx skillmds@latest add muharremtozan/unity-so-prefab-manager