Go Code Style
gofmt handles the mechanical layout. This skill covers the decisions a formatter cannot make: where to break complexity, when to invert an if, when a switch beats an else if chain, and how to pick value vs pointer arguments. The rule of thumb is the Go Proverb: clear is better than clever.
Core Rules
- Run
gofmt/goimports. No exceptions, no debates. - Handle errors and edge cases first, return early, keep the happy path at minimum indentation.
- Eliminate unnecessary
elsewhen theifbody ends inreturn/break/continue. - Prefer
switchoverif/else ifchains that compare the same value. - Initialize slices and maps explicitly, never let a nil map reach a write.
- Pass small values; pass pointers when mutating or when the type is large (~128B+).
Style Priority Order
Apply in this order when two principles collide.
| Priority | Question | Beats |
|---|---|---|
| 1. Clarity | Can a reader understand intent without extra context? | everything else |
| 2. Simplicity | Is this the simplest expression of the idea? | concision, consistency |
| 3. Concision | Does every line earn its place? | consistency |
| 4. Maintainability | Will this be safe to modify? | consistency |
| 5. Consistency | Does it match nearby code? | — |
A "consistent" piece of bad code is still bad code. Clarity wins.
Read references/formatting-and-layout.md for line-breaking, multi-line signatures, file/declaration order.
Control Flow
Early return: keep the happy path flat
func process(data []byte) (*Result, error) {
if len(data) == 0 {
return nil, errors.New("empty data")
}
parsed, err := parse(data)
if err != nil {
return nil, fmt.Errorf("parsing: %w", err)
}
return transform(parsed), nil
}
No unnecessary else
When the if body unconditionally exits (return/break/continue), drop the else. For assignments, prefer default-then-override:
// Good
lvl := slog.LevelInfo
if debug {
lvl = slog.LevelDebug
}
Switch over if/else chains
When all branches compare the same value, switch makes intent explicit and exhaustive can verify completeness:
switch status {
case StatusActive:
activate()
case StatusInactive:
deactivate()
case StatusPaused:
pause()
default:
panic(fmt.Sprintf("unexpected status: %d", status))
}
A tagless switch replaces a chain of unrelated if/else if conditions — first matching case wins.
Extract complex conditions
When an if has 3+ operands, hoist into named booleans so the names document the business rule:
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
if isAdmin || isOwner || permissions.Has(PermOverride) {
allow()
}
Read references/control-flow.md for tagless switch, guard clauses, and labelled break/continue.
Variable Declarations
Use := for non-zero initializers, var when the zero value is the start.
var count int // start at 0
name := "default" // non-zero
var buf bytes.Buffer // zero value is ready to use
Initialize slices and maps explicitly
A nil map panics on write; a nil slice JSON-encodes to null (a UX surprise for API consumers).
users := []User{} // explicit empty
m := map[string]int{} // explicit empty
users = make([]User, 0, len(ids)) // preallocate when size is known
m = make(map[string]int, len(items)) // preallocate map buckets
Do not speculatively preallocate large capacities — make([]T, 0, 1000) wastes memory when the common case is 10.
Composite literals: name the fields
srv := &http.Server{
Addr: ":8080",
ReadTimeout: 5 * time.Second,
WriteTimeout: 10 * time.Second,
}
Positional fields break the moment the type adds or reorders a field.
Function Design and Argument Passing
- Short and focused, ≤ 4 parameters. Beyond that, use an options struct or functional options.
- Parameter order:
ctx context.Contextfirst, then inputs, then output destinations. rangeover index loops (range nsince Go 1.22).- Pass small values, pointers for mutation / large structs (~128B+) / meaningful
nil.*string,*intparameters add indirection with no real saving.sync.Mutexand types embedding one are never copied —go vet copylockscatches it.
Anti-Patterns
| Anti-pattern | Why it hurts | Do this instead |
|---|---|---|
Deeply nested if chains |
Happy path scrolls off-screen | Invert, return early |
if ok { return a } else { return b } |
else is dead weight |
Drop the else |
if x == A else if x == B else if x == C |
Reader has to verify all comparisons share x |
switch x { ... } |
| Positional struct literal | Breaks silently on field reorder | Named fields |
| Nil map write | Runtime panic | make(...) or map literal |
*string, *int parameter to "save copy" |
Adds indirection, no real saving | Pass value |
| Long parameter lists | Hard to call, hard to extend | Options struct or WithXxx opts |
Verification Checklist
-
gofmt -l .produces no output andgoimports -l .is clean. - No function body indented past three tab stops without justification.
- No
if ... return; else ...in modified code. - All maps and slices declared without literal use
makewith a sensible capacity. - Composite literals use named fields for non-trivial struct types.
-
ctx context.Contextis the first parameter on every function that takes one. -
golangci-lint runpasses withgocritic,revive, andgocycloenabled.
Enforce With Linters
These rules are largely mechanical and a linter will catch them in CI:
gofmt,gofumpt,goimports— formatting.gocritic,revive— style heuristics, includingif-return,early-return.gocyclo,funlen— function complexity / length.wsl_v5— whitespace lines for separation between blocks.
Add to .golangci.yml and run golangci-lint run in CI.
References
- references/formatting-and-layout.md — gofmt, line breaks, multi-line signatures, file order
- references/control-flow.md — early returns, switch patterns, labelled loops
- references/function-and-data-init.md — declarations, composite literals, value-vs-pointer