Unity

Use for Unity games/interactive apps — MonoBehaviour patterns, ScriptableObjects, rendering pipelines, profiling, asset management, builds. Triggers — C# scripts, Unity scenes, prefabs.

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File contents

muxammadmamajonov/dot-claude/tree/main/.claude/skills/unity commit cb96aca24e

Frequently asked questions

npx skillmds@latest add muxammadmamajonov/unity