Scene3d Authoring

Use when adding or editing a 3D scene in a BRICKS app with the Scene3D brick — product viewers, showcases, menus with 3D flair, ambient scenes. Covers uploading .glb/.gltf/.usdz assets to the project media box (md5-addressed, preloaded for offline), declaring objects with transforms and per-node material overrides, lights (directional/point/spot/hemisphere), camera and orbit/pan-zoom controls, HDR/EXR environment backgrounds, tone mapping, bloom/FXAA/SSAO post-effects, and playing glTF animation clips. Ends with verifying in the simulator and deploying to devices (tvOS support is experimental). Triggers on "add a 3D scene", "show this model in the app", "3D product viewer", "set up lighting / camera / background". For creating the 3D assets themselves use blender-pipeline; for behavior, input, and games use scene3d-interactions.

mybigday Updated

File contents

mybigday/bricks-ctor-agent-skills/tree/main/plugins/scene3d-studio/skills/scene3d-authoring commit 6e7c4778b3

Frequently asked questions

npx skillmds@latest add mybigday/scene3d-authoring