Explicit invocation only: This skill should only run when the user explicitly requests it with /launch-checklist. Do not auto-invoke based on context matching.
Phase 1: Parse Arguments
Read the argument for the launch date or dry-run mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.
Phase 2: Gather Project Context
- Read
CLAUDE.md for tech stack, target platforms, and team structure
- Read the latest milestone in
production/milestones/
- Read any existing release checklist in
production/releases/
- Read the content calendar in
design/live-ops/content-calendar.md if it exists
Phase 3: Scan Codebase Health
- Count
TODO, FIXME, HACK comments and their locations
- Check for any
console.log, print(), or debug output left in production code
- Check for placeholder assets (search for
placeholder, temp_, WIP_)
- Check for hardcoded test/dev values (localhost, test credentials, debug flags)
Phase 4: Generate the Launch Checklist
# Launch Checklist: [Game Title]
Target Launch: [Date or DRY RUN]
Generated: [Date]
---
## 1. Code Readiness
### Build Health
- [ ] Clean build on all target platforms
- [ ] Zero compiler warnings
- [ ] All unit tests passing
- [ ] All integration tests passing
- [ ] Performance benchmarks within targets
- [ ] No memory leaks (verified via extended soak test)
- [ ] Build size within platform limits
- [ ] Build version correctly set and tagged in source control
### Code Quality
- [ ] TODO count: [N] (zero required for launch, or documented exceptions)
- [ ] FIXME count: [N] (zero required)
- [ ] HACK count: [N] (each must have documented justification)
- [ ] No debug output in production code
- [ ] No hardcoded dev/test values
- [ ] All feature flags set to production values
- [ ] Error handling covers all critical paths
- [ ] Crash reporting integrated and verified
### Security
- [ ] No exposed API keys or credentials in source
- [ ] Save data encrypted
- [ ] Network communication secured (TLS/DTLS)
- [ ] Anti-cheat measures active (if multiplayer)
- [ ] Input validation on all server endpoints (if multiplayer)
- [ ] Privacy policy compliance verified
---
## 2. Content Readiness
### Assets
- [ ] All placeholder art replaced with final assets
- [ ] All placeholder audio replaced with final audio
- [ ] Audio mix finalized and approved by audio director
- [ ] All VFX polished and performance-verified
- [ ] No missing or broken asset references
- [ ] Asset naming conventions enforced
### Text and Localization
- [ ] All player-facing text proofread
- [ ] No hardcoded strings (all externalized for localization)
- [ ] All supported languages translated and verified
- [ ] Text fits UI in all languages (text fitting pass complete)
- [ ] Font coverage verified for all supported languages
- [ ] Credits complete, accurate, and up to date
### Game Content
- [ ] All levels/maps playable from start to finish
- [ ] Tutorial flow complete and tested with new players
- [ ] All achievements/trophies implemented and tested
- [ ] Save/load works correctly for all game states
- [ ] Difficulty settings balanced and tested
- [ ] End-game/credits sequence complete
---
## 3. Quality Assurance
### Testing
- [ ] Full regression test suite passed
- [ ] Zero S1 (Critical) bugs open
- [ ] Zero S2 (Major) bugs open (or documented exceptions)
- [ ] Soak test passed (8+ hours continuous play)
- [ ] Multiplayer stress test passed (if applicable)
- [ ] All critical user paths tested on every platform
- [ ] Edge cases tested (full storage, no network, suspend/resume)
### Platform Certification
- [ ] PC: Steam/Epic/GOG SDK requirements met
- [ ] Console: TRC/TCR/Lotcheck submission prepared
- [ ] Mobile: App Store/Play Store guidelines compliant
- [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind)
- [ ] Age ratings obtained (ESRB, PEGI, regional)
### Performance
- [ ] Target FPS met on minimum spec hardware
- [ ] Load times within budget on all platforms
- [ ] Memory usage within budget on all platforms
- [ ] Network bandwidth within targets (if multiplayer)
- [ ] No frame hitches in critical gameplay moments
---
## 4. Store and Distribution
### Store Pages
- [ ] Store page copy finalized and proofread
- [ ] Screenshots current and per-platform resolution
- [ ] Trailers current and approved
- [ ] Key art and capsule images finalized
- [ ] System requirements accurate (PC)
- [ ] Pricing configured for all regions
- [ ] Pre-purchase/wishlist campaigns active (if applicable)
### Legal
- [ ] EULA finalized and approved by legal
- [ ] Privacy policy published and linked
- [ ] Third-party license attributions complete
- [ ] Music/audio licensing verified
- [ ] Trademark/IP clearance confirmed
- [ ] GDPR/CCPA compliance verified (data collection, consent, deletion)
---
## 5. Infrastructure
### Servers (if multiplayer/online)
- [ ] Production servers provisioned and load-tested
- [ ] Auto-scaling configured and tested
- [ ] Database backups configured
- [ ] CDN configured for content delivery
- [ ] DDoS protection active
- [ ] Monitoring and alerting configured
### Analytics and Monitoring
- [ ] Analytics pipeline verified and receiving data
- [ ] Crash reporting active and dashboard accessible
- [ ] Server monitoring dashboards live
- [ ] Key metrics tracked: DAU, session length, retention, crashes
- [ ] Alerts configured for critical thresholds
---
## 6. Community and Marketing
### Community Readiness
- [ ] Community guidelines published
- [ ] Moderation team briefed and tools ready
- [ ] Discord/forum/social channels set up
- [ ] FAQ and known issues page prepared
- [ ] Support email/ticketing system active
### Marketing
- [ ] Launch trailer published
- [ ] Press/influencer review keys distributed
- [ ] Social media launch posts scheduled
- [ ] Launch day blog post/dev update drafted
- [ ] Patch notes for launch version published
---
## 7. Operations
### Team Readiness
- [ ] On-call schedule set for first 72 hours post-launch
- [ ] Incident response playbook reviewed by team
- [ ] Rollback plan documented and tested
- [ ] Hotfix pipeline tested (can ship emergency fix within 4 hours)
- [ ] Communication plan for launch issues (who posts, where, how fast)
### Day-One Plan
- [ ] Day-one patch prepared (if needed)
- [ ] Server unlock/go-live procedure documented
- [ ] Launch monitoring dashboard bookmarked by all leads
- [ ] War room/channel established for launch day
---
## Go / No-Go Decision
**Overall Status**: [READY / NOT READY / CONDITIONAL]
### Blocking Items
[List any items that must be resolved before launch]
### Conditional Items
[List items that have documented workarounds or accepted risk]
### Sign-Offs Required
- [ ] Creative Director — Content and experience quality
- [ ] Technical Director — Technical health and stability
- [ ] QA Lead — Quality and test coverage
- [ ] Producer — Schedule and overall readiness
- [ ] Release Manager — Build and deployment readiness
Phase 5: Save Checklist
Present the completed checklist and summary to the user (total items, blocking items count, conditional items count, departments with incomplete sections).
If not in dry-run mode, ask: "May I write this to production/releases/launch-checklist-[date].md?"
If yes, write the file, creating directories as needed.
Phase 6: Next Steps
- Run
/gate-check to get a formal PASS/CONCERNS/FAIL verdict before launch.
- Coordinate sign-offs via
/team-release.
1---2name: launch-checklist3description: Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.4---56> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/launch-checklist`. Do not auto-invoke based on context matching.78## Phase 1: Parse Arguments910Read the argument for the launch date or `dry-run` mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.1112---1314## Phase 2: Gather Project Context1516- Read `CLAUDE.md` for tech stack, target platforms, and team structure17- Read the latest milestone in `production/milestones/`18- Read any existing release checklist in `production/releases/`19- Read the content calendar in `design/live-ops/content-calendar.md` if it exists2021---2223## Phase 3: Scan Codebase Health2425- Count `TODO`, `FIXME`, `HACK` comments and their locations26- Check for any `console.log`, `print()`, or debug output left in production code27- Check for placeholder assets (search for `placeholder`, `temp_`, `WIP_`)28- Check for hardcoded test/dev values (localhost, test credentials, debug flags)2930---3132## Phase 4: Generate the Launch Checklist3334```markdown35# Launch Checklist: [Game Title]36Target Launch: [Date or DRY RUN]37Generated: [Date]3839---4041## 1. Code Readiness4243### Build Health44- [ ] Clean build on all target platforms45- [ ] Zero compiler warnings46- [ ] All unit tests passing47- [ ] All integration tests passing48- [ ] Performance benchmarks within targets49- [ ] No memory leaks (verified via extended soak test)50- [ ] Build size within platform limits51- [ ] Build version correctly set and tagged in source control5253### Code Quality54- [ ] TODO count: [N] (zero required for launch, or documented exceptions)55- [ ] FIXME count: [N] (zero required)56- [ ] HACK count: [N] (each must have documented justification)57- [ ] No debug output in production code58- [ ] No hardcoded dev/test values59- [ ] All feature flags set to production values60- [ ] Error handling covers all critical paths61- [ ] Crash reporting integrated and verified6263### Security64- [ ] No exposed API keys or credentials in source65- [ ] Save data encrypted66- [ ] Network communication secured (TLS/DTLS)67- [ ] Anti-cheat measures active (if multiplayer)68- [ ] Input validation on all server endpoints (if multiplayer)69- [ ] Privacy policy compliance verified7071---7273## 2. Content Readiness7475### Assets76- [ ] All placeholder art replaced with final assets77- [ ] All placeholder audio replaced with final audio78- [ ] Audio mix finalized and approved by audio director79- [ ] All VFX polished and performance-verified80- [ ] No missing or broken asset references81- [ ] Asset naming conventions enforced8283### Text and Localization84- [ ] All player-facing text proofread85- [ ] No hardcoded strings (all externalized for localization)86- [ ] All supported languages translated and verified87- [ ] Text fits UI in all languages (text fitting pass complete)88- [ ] Font coverage verified for all supported languages89- [ ] Credits complete, accurate, and up to date9091### Game Content92- [ ] All levels/maps playable from start to finish93- [ ] Tutorial flow complete and tested with new players94- [ ] All achievements/trophies implemented and tested95- [ ] Save/load works correctly for all game states96- [ ] Difficulty settings balanced and tested97- [ ] End-game/credits sequence complete9899---100101## 3. Quality Assurance102103### Testing104- [ ] Full regression test suite passed105- [ ] Zero S1 (Critical) bugs open106- [ ] Zero S2 (Major) bugs open (or documented exceptions)107- [ ] Soak test passed (8+ hours continuous play)108- [ ] Multiplayer stress test passed (if applicable)109- [ ] All critical user paths tested on every platform110- [ ] Edge cases tested (full storage, no network, suspend/resume)111112### Platform Certification113- [ ] PC: Steam/Epic/GOG SDK requirements met114- [ ] Console: TRC/TCR/Lotcheck submission prepared115- [ ] Mobile: App Store/Play Store guidelines compliant116- [ ] Accessibility: minimum standards met (remapping, text scaling, colorblind)117- [ ] Age ratings obtained (ESRB, PEGI, regional)118119### Performance120- [ ] Target FPS met on minimum spec hardware121- [ ] Load times within budget on all platforms122- [ ] Memory usage within budget on all platforms123- [ ] Network bandwidth within targets (if multiplayer)124- [ ] No frame hitches in critical gameplay moments125126---127128## 4. Store and Distribution129130### Store Pages131- [ ] Store page copy finalized and proofread132- [ ] Screenshots current and per-platform resolution133- [ ] Trailers current and approved134- [ ] Key art and capsule images finalized135- [ ] System requirements accurate (PC)136- [ ] Pricing configured for all regions137- [ ] Pre-purchase/wishlist campaigns active (if applicable)138139### Legal140- [ ] EULA finalized and approved by legal141- [ ] Privacy policy published and linked142- [ ] Third-party license attributions complete143- [ ] Music/audio licensing verified144- [ ] Trademark/IP clearance confirmed145- [ ] GDPR/CCPA compliance verified (data collection, consent, deletion)146147---148149## 5. Infrastructure150151### Servers (if multiplayer/online)152- [ ] Production servers provisioned and load-tested153- [ ] Auto-scaling configured and tested154- [ ] Database backups configured155- [ ] CDN configured for content delivery156- [ ] DDoS protection active157- [ ] Monitoring and alerting configured158159### Analytics and Monitoring160- [ ] Analytics pipeline verified and receiving data161- [ ] Crash reporting active and dashboard accessible162- [ ] Server monitoring dashboards live163- [ ] Key metrics tracked: DAU, session length, retention, crashes164- [ ] Alerts configured for critical thresholds165166---167168## 6. Community and Marketing169170### Community Readiness171- [ ] Community guidelines published172- [ ] Moderation team briefed and tools ready173- [ ] Discord/forum/social channels set up174- [ ] FAQ and known issues page prepared175- [ ] Support email/ticketing system active176177### Marketing178- [ ] Launch trailer published179- [ ] Press/influencer review keys distributed180- [ ] Social media launch posts scheduled181- [ ] Launch day blog post/dev update drafted182- [ ] Patch notes for launch version published183184---185186## 7. Operations187188### Team Readiness189- [ ] On-call schedule set for first 72 hours post-launch190- [ ] Incident response playbook reviewed by team191- [ ] Rollback plan documented and tested192- [ ] Hotfix pipeline tested (can ship emergency fix within 4 hours)193- [ ] Communication plan for launch issues (who posts, where, how fast)194195### Day-One Plan196- [ ] Day-one patch prepared (if needed)197- [ ] Server unlock/go-live procedure documented198- [ ] Launch monitoring dashboard bookmarked by all leads199- [ ] War room/channel established for launch day200201---202203## Go / No-Go Decision204205**Overall Status**: [READY / NOT READY / CONDITIONAL]206207### Blocking Items208[List any items that must be resolved before launch]209210### Conditional Items211[List items that have documented workarounds or accepted risk]212213### Sign-Offs Required214- [ ] Creative Director — Content and experience quality215- [ ] Technical Director — Technical health and stability216- [ ] QA Lead — Quality and test coverage217- [ ] Producer — Schedule and overall readiness218- [ ] Release Manager — Build and deployment readiness219```220221---222223## Phase 5: Save Checklist224225Present the completed checklist and summary to the user (total items, blocking items count, conditional items count, departments with incomplete sections).226227If not in dry-run mode, ask: "May I write this to `production/releases/launch-checklist-[date].md`?"228229If yes, write the file, creating directories as needed.230231---232233## Phase 6: Next Steps234235- Run `/gate-check` to get a formal PASS/CONCERNS/FAIL verdict before launch.236- Coordinate sign-offs via `/team-release`.