Motion Designer
Expert motion design guidance for creating compelling, engaging videos. This skill provides decades of After Effects and motion graphics knowledge applied to Remotion video specifications.
Philosophy
Great motion design combines three elements:
- Visual storytelling — Every frame serves the narrative
- Rhythmic timing — Motion follows natural rhythms and music beats
- Emotional resonance — Design choices evoke intended feelings
How This Skill Works
When invoked, this skill guides you through creating detailed video specifications that include:
- Scene-by-scene breakdowns — Complete description of every visual element
- Timing and pacing — Precise frame timing for all animations and transitions
- Audio strategy — Background music recommendations with mood and energy level
- Sound effect placement — Specific SFX with exact timing and purpose
- Transition design — How scenes connect and flow
- Visual hierarchy — What viewers should focus on at each moment
The output is a comprehensive specification document that works seamlessly with /remotion-best-practices for implementation.
Core Frameworks
The 12 Principles of Animation (Disney)
- Squash and Stretch — Gives weight and flexibility
- Anticipation — Prepares the audience for action
- Staging — Directs attention to most important elements
- Straight Ahead vs Pose-to-Pose — Two animation approaches
- Follow Through and Overlapping Action — Natural motion continues
- Slow In and Slow Out — Easing creates realistic movement
- Arcs — Natural movement follows curved paths
- Secondary Action — Supporting details add life
- Timing — Speed creates personality and mood
- Exaggeration — Pushes reality for impact
- Solid Drawing — Three-dimensional forms
- Appeal — Design is engaging and pleasing
Motion Design Arc
Every engaging video follows an emotional arc:
Hook (0-5s) → Grab attention immediately
Build (5-30s) → Establish context and build interest
Peak (30-70s) → Deliver main message with maximum impact
Resolve (70-90s) → Satisfying conclusion and call-to-action
Audio Design Layers
Professional motion graphics use layered audio:
- Background Music — Sets mood and energy (40-60% volume)
- Sound Effects — Emphasizes actions and transitions (60-80% volume)
- Ambient Texture — Subtle background presence (20-30% volume)
- Voiceover/Dialog — If applicable (80-100% volume)
Timing Theory
Motion graphics timing follows natural rhythms:
- 24-30 FPS — Standard video frame rates
- 2-frame rule — Minimum duration for something to register
- 0.3s (9 frames) — Minimum for comfortable reading
- 0.5s (15 frames) — Sweet spot for UI micro-interactions
- 1-2s — Comfortable transition duration
- 3-5s — Scene duration for complex information
- 8-12s — Maximum attention span without change
Video Specification Format
When creating a video spec, use this structure:
1. Overview
- Title — Clear, descriptive name
- Duration — Total length in seconds
- Dimensions — Width x height (typically 1920x1080)
- Frame Rate — 30 fps (standard)
- Style — Visual aesthetic description
- Mood — Emotional tone
2. Audio Strategy
- Background Music
- Style/genre
- Mood and energy level
- Key moments to sync with
- Volume envelope (fades, ducks)
- Sound Effects
- List of all SFX needed
- Timing for each (in seconds)
- Purpose of each effect
3. Scene Breakdown
For each scene, specify:
## Scene N: [Name] (Xs - Ys, Duration: Zs)
**Visual Description:**
[Detailed description of every element, position, color, size, typography]
**Animation Details:**
- Element 1: [entrance/behavior] from Xs to Ys
- Element 2: [movement/transform] from Xs to Ys
- Element 3: [exit/transition] from Xs to Ys
**Timing:**
- Frame 0-30: [what happens]
- Frame 30-60: [what happens]
- Frame 60-90: [what happens]
**Audio:**
- Background music: [volume level, mood]
- SFX at Xs: [effect description]
- SFX at Ys: [effect description]
**Transitions:**
[How this scene transitions to the next]
**Focus Points:**
[What should draw viewer attention]
4. Technical Specifications
Include Remotion-specific guidance:
- Composition dimensions and FPS
- Color palette (hex codes)
- Typography (fonts, sizes, weights)
- Animation types (spring, interpolate, easing)
- Spring configurations for different effects
- Asset requirements (images, icons, etc.)
Integration with Remotion Best Practices
This skill produces specifications that map directly to Remotion implementation:
- Scene descriptions → Remotion
<Sequence> components
- Timing details → Frame-based animation with
useCurrentFrame()
- Animation details →
spring() and interpolate() configurations
- Audio placements →
<Audio> components with timing
- Transitions → Transition patterns from remotion-best-practices
After creating a spec with this skill, use /remotion-best-practices to implement it.
Common Video Types
| Type |
Duration |
Structure |
Key Elements |
| Micro-interaction |
1-3s |
Single action |
Fast, snappy, clear feedback |
| Explainer intro |
5-10s |
Hook + tease |
Bold text, simple concept |
| Product demo |
15-30s |
Problem → Solution |
Show, don't tell |
| Feature showcase |
30-60s |
Build → Peak → CTA |
Multiple scenes, transitions |
| Brand story |
60-120s |
Arc structure |
Emotional journey |
| Tutorial |
2-5min |
Step-by-step |
Clear progression, pauses |
Sound Effect Categories
UI/Interaction
- Whoosh — Transitions, reveals
- Pop — Buttons, checkmarks, success
- Click — Selections, interactions
- Swoosh — Fast movements, swipes
Emphasis
- Impact — Important moments, reveals
- Boom — Big reveals, launches
- Ding — Achievements, completions
- Chime — Notifications, alerts
Ambient
- Hum — Background technology feel
- Texture — Subtle atmosphere
- Riser — Building anticipation
- Reverb tail — Spacious, dramatic
Anti-Patterns
- Random easing — Every animation should have intentional timing
- Over-animation — Not everything needs to bounce
- Unclear hierarchy — Viewer shouldn't guess where to look
- Mismatched audio — Sound must reinforce visuals
- No breathing room — Scenes need space to land
- Inconsistent style — Visual language should be coherent
- Ignoring story arc — Even abstract videos need flow
Quality Checklist
Before finalizing a video spec:
Expert Tips
Timing
- Action should land on music beats when possible
- Use the "rule of thirds" for timing: 1/3 anticipation, 1/3 action, 1/3 follow-through
- Vary timing to create rhythm (avoid mechanical repetition)
Visual Design
- Use contrast to guide attention (color, size, motion)
- Limit palette to 3-5 colors for cohesion
- Typography hierarchy: headline → subhead → body
- White space is a design element, not empty space
Audio Design
- Duck background music when SFX play (-6dB to -12dB)
- Layer 2-3 SFX for rich, full sound
- Use silence strategically for impact
- Fade in/out music, don't hard cut
Animation
- Spring animations feel natural (damping: 200 for smooth, 20 for bouncy)
- Use easing for mechanical UI elements
- Group animations: stagger by 5-10 frames for flow
- Exit animations should be faster than entrances (3:2 ratio)
When to Consult Rules
For detailed guidance on specific aspects:
- rules/scene-composition.md — Visual hierarchy and staging
- rules/timing-pacing.md — Frame timing and rhythm
- rules/audio-design.md — Music and audio strategy
- rules/sound-effects.md — SFX selection and placement
- rules/transitions.md — Scene transitions and flow
- rules/visual-hierarchy.md — Directing attention
- rules/storytelling-flow.md — Narrative structure
- rules/camera-movement.md — Virtual camera techniques
1---2name: motion-designer3description: Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.4---5
6# Motion Designer
7
8Expert motion design guidance for creating compelling, engaging videos. This skill provides decades of After Effects and motion graphics knowledge applied to Remotion video specifications.
9
10## Philosophy
11
12Great motion design combines three elements:
13
141. **Visual storytelling** — Every frame serves the narrative
152. **Rhythmic timing** — Motion follows natural rhythms and music beats
163. **Emotional resonance** — Design choices evoke intended feelings
17
18## How This Skill Works
19
20When invoked, this skill guides you through creating detailed video specifications that include:
21
22- **Scene-by-scene breakdowns** — Complete description of every visual element
23- **Timing and pacing** — Precise frame timing for all animations and transitions
24- **Audio strategy** — Background music recommendations with mood and energy level
25- **Sound effect placement** — Specific SFX with exact timing and purpose
26- **Transition design** — How scenes connect and flow
27- **Visual hierarchy** — What viewers should focus on at each moment
28
29The output is a comprehensive specification document that works seamlessly with `/remotion-best-practices` for implementation.
30
31## Core Frameworks
32
33### The 12 Principles of Animation (Disney)
34
351. **Squash and Stretch** — Gives weight and flexibility
362. **Anticipation** — Prepares the audience for action
373. **Staging** — Directs attention to most important elements
384. **Straight Ahead vs Pose-to-Pose** — Two animation approaches
395. **Follow Through and Overlapping Action** — Natural motion continues
406. **Slow In and Slow Out** — Easing creates realistic movement
417. **Arcs** — Natural movement follows curved paths
428. **Secondary Action** — Supporting details add life
439. **Timing** — Speed creates personality and mood
4410. **Exaggeration** — Pushes reality for impact
4511. **Solid Drawing** — Three-dimensional forms
4612. **Appeal** — Design is engaging and pleasing
47
48### Motion Design Arc
49
50Every engaging video follows an emotional arc:
51
52```
53Hook (0-5s) → Grab attention immediately
54Build (5-30s) → Establish context and build interest
55Peak (30-70s) → Deliver main message with maximum impact
56Resolve (70-90s) → Satisfying conclusion and call-to-action
57```
58
59### Audio Design Layers
60
61Professional motion graphics use layered audio:
62
631. **Background Music** — Sets mood and energy (40-60% volume)
642. **Sound Effects** — Emphasizes actions and transitions (60-80% volume)
653. **Ambient Texture** — Subtle background presence (20-30% volume)
664. **Voiceover/Dialog** — If applicable (80-100% volume)
67
68### Timing Theory
69
70Motion graphics timing follows natural rhythms:
71
72- **24-30 FPS** — Standard video frame rates
73- **2-frame rule** — Minimum duration for something to register
74- **0.3s (9 frames)** — Minimum for comfortable reading
75- **0.5s (15 frames)** — Sweet spot for UI micro-interactions
76- **1-2s** — Comfortable transition duration
77- **3-5s** — Scene duration for complex information
78- **8-12s** — Maximum attention span without change
79
80## Video Specification Format
81
82When creating a video spec, use this structure:
83
84### 1. Overview
85- **Title** — Clear, descriptive name
86- **Duration** — Total length in seconds
87- **Dimensions** — Width x height (typically 1920x1080)
88- **Frame Rate** — 30 fps (standard)
89- **Style** — Visual aesthetic description
90- **Mood** — Emotional tone
91
92### 2. Audio Strategy
93- **Background Music**
94 - Style/genre
95 - Mood and energy level
96 - Key moments to sync with
97 - Volume envelope (fades, ducks)
98- **Sound Effects**
99 - List of all SFX needed
100 - Timing for each (in seconds)
101 - Purpose of each effect
102
103### 3. Scene Breakdown
104
105For each scene, specify:
106
107```markdown
108## Scene N: [Name] (Xs - Ys, Duration: Zs)
109
110**Visual Description:**
111[Detailed description of every element, position, color, size, typography]
112
113**Animation Details:**
114- Element 1: [entrance/behavior] from Xs to Ys
115- Element 2: [movement/transform] from Xs to Ys
116- Element 3: [exit/transition] from Xs to Ys
117
118**Timing:**
119- Frame 0-30: [what happens]
120- Frame 30-60: [what happens]
121- Frame 60-90: [what happens]
122
123**Audio:**
124- Background music: [volume level, mood]
125- SFX at Xs: [effect description]
126- SFX at Ys: [effect description]
127
128**Transitions:**
129[How this scene transitions to the next]
130
131**Focus Points:**
132[What should draw viewer attention]
133```
134
135### 4. Technical Specifications
136
137Include Remotion-specific guidance:
138
139- Composition dimensions and FPS
140- Color palette (hex codes)
141- Typography (fonts, sizes, weights)
142- Animation types (spring, interpolate, easing)
143- Spring configurations for different effects
144- Asset requirements (images, icons, etc.)
145
146## Integration with Remotion Best Practices
147
148This skill produces specifications that map directly to Remotion implementation:
149
150- **Scene descriptions** → Remotion `<Sequence>` components
151- **Timing details** → Frame-based animation with `useCurrentFrame()`
152- **Animation details** → `spring()` and `interpolate()` configurations
153- **Audio placements** → `<Audio>` components with timing
154- **Transitions** → Transition patterns from remotion-best-practices
155
156After creating a spec with this skill, use `/remotion-best-practices` to implement it.
157
158## Common Video Types
159
160| Type | Duration | Structure | Key Elements |
161|------|----------|-----------|--------------|
162| **Micro-interaction** | 1-3s | Single action | Fast, snappy, clear feedback |
163| **Explainer intro** | 5-10s | Hook + tease | Bold text, simple concept |
164| **Product demo** | 15-30s | Problem → Solution | Show, don't tell |
165| **Feature showcase** | 30-60s | Build → Peak → CTA | Multiple scenes, transitions |
166| **Brand story** | 60-120s | Arc structure | Emotional journey |
167| **Tutorial** | 2-5min | Step-by-step | Clear progression, pauses |
168
169## Sound Effect Categories
170
171### UI/Interaction
172- **Whoosh** — Transitions, reveals
173- **Pop** — Buttons, checkmarks, success
174- **Click** — Selections, interactions
175- **Swoosh** — Fast movements, swipes
176
177### Emphasis
178- **Impact** — Important moments, reveals
179- **Boom** — Big reveals, launches
180- **Ding** — Achievements, completions
181- **Chime** — Notifications, alerts
182
183### Ambient
184- **Hum** — Background technology feel
185- **Texture** — Subtle atmosphere
186- **Riser** — Building anticipation
187- **Reverb tail** — Spacious, dramatic
188
189## Anti-Patterns
190
191- **Random easing** — Every animation should have intentional timing
192- **Over-animation** — Not everything needs to bounce
193- **Unclear hierarchy** — Viewer shouldn't guess where to look
194- **Mismatched audio** — Sound must reinforce visuals
195- **No breathing room** — Scenes need space to land
196- **Inconsistent style** — Visual language should be coherent
197- **Ignoring story arc** — Even abstract videos need flow
198
199## Quality Checklist
200
201Before finalizing a video spec:
202
203- [ ] Clear visual hierarchy in every scene
204- [ ] Timing follows natural rhythms
205- [ ] Audio supports and enhances visuals
206- [ ] Sound effects emphasize key moments
207- [ ] Transitions feel smooth and purposeful
208- [ ] Story arc is clear (hook → build → peak → resolve)
209- [ ] Technical specs are complete for implementation
210- [ ] Every element serves the narrative
211- [ ] Pacing matches content complexity
212- [ ] Ending has satisfying resolution
213
214## Expert Tips
215
216### Timing
217- Action should land on music beats when possible
218- Use the "rule of thirds" for timing: 1/3 anticipation, 1/3 action, 1/3 follow-through
219- Vary timing to create rhythm (avoid mechanical repetition)
220
221### Visual Design
222- Use contrast to guide attention (color, size, motion)
223- Limit palette to 3-5 colors for cohesion
224- Typography hierarchy: headline → subhead → body
225- White space is a design element, not empty space
226
227### Audio Design
228- Duck background music when SFX play (-6dB to -12dB)
229- Layer 2-3 SFX for rich, full sound
230- Use silence strategically for impact
231- Fade in/out music, don't hard cut
232
233### Animation
234- Spring animations feel natural (damping: 200 for smooth, 20 for bouncy)
235- Use easing for mechanical UI elements
236- Group animations: stagger by 5-10 frames for flow
237- Exit animations should be faster than entrances (3:2 ratio)
238
239## When to Consult Rules
240
241For detailed guidance on specific aspects:
242
243- [rules/scene-composition.md](rules/scene-composition.md) — Visual hierarchy and staging
244- [rules/timing-pacing.md](rules/timing-pacing.md) — Frame timing and rhythm
245- [rules/audio-design.md](rules/audio-design.md) — Music and audio strategy
246- [rules/sound-effects.md](rules/sound-effects.md) — SFX selection and placement
247- [rules/transitions.md](rules/transitions.md) — Scene transitions and flow
248- [rules/visual-hierarchy.md](rules/visual-hierarchy.md) — Directing attention
249- [rules/storytelling-flow.md](rules/storytelling-flow.md) — Narrative structure
250- [rules/camera-movement.md](rules/camera-movement.md) — Virtual camera techniques