Gamedevbench Evaluating Agentic Capabilities

Agentic game development with visual feedback loops for Godot Engine projects. Applies the GameDevBench methodology: navigating scene hierarchies, editing multimodal assets (sprites, shaders, animations), and using screenshot/video feedback to verify changes visually. Trigger phrases: 'build a game in Godot', 'fix my Godot scene', 'add animation to my game character', 'edit this shader effect', 'set up sprite animations from a spritesheet', 'create a game UI with Godot'

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