C++ for game hacking
Architectures
- External: ReadProcessMemory/driver R/W + overlay (better isolation)
- Internal: module in-game + hooks (more power, more AC heat)
Common stack
- Build: MSVC, CMake/xmake
- Hooks: MinHook / custom trampolines / VEH
- Render: ImGui + DX11/12/Vulkan hook or external transparent HWND
- Config: hot-reload JSON/TOML
- Sync: lock-free entity cache
Patterns
- Interface
IMemoryBackend(RPM vs driver vs internal pointer) - Feature flags; never block game thread on network/UI
- SEH around fragile reads; validate pointers with probe pages
Pair with
game-hacking, stealth-injectors, aimbot-humanization, lang-cpp23.