C++23 systems/game engineering
Prefer
- C++23:
std::expected,std::print, ranges/views,std::mdspan, improved constexpr - clang-cl or MSVC latest;
/std:c++23previewas needed - warnings-as-errors on core targets; ASan/UBSan in dev
Game/cheat oriented
- Clear separation: SDK dump bindings vs cheat logic vs render
- Avoid CRT noise in manual maps; know
/GS, exceptions, TLS constraints in injectors - Math: your own vec/mat or carefully vendored; force inline hot aim paths
Project layout
src/core src/game src/features src/render src/driver(optional)