Overview
Use this skill when a round needs a short, useful pause before continuing, so the next move is chosen deliberately instead of by momentum.
When to Use
- the session is getting long or heavy
- the task changed shape mid-round
- the team needs to decide whether to continue, stop, or hand off
- a quick review is cheaper than carrying ambiguity forward
When NOT to Use
- the task is still in a very small, obvious execution pass
- the work needs full macro gate or escalation rather than a local checkpoint
- the round has already closed cleanly with no meaningful uncertainty left
Core Moves
- State what changed in this round.
- State what is now known or proved.
- Name what still remains unresolved.
- Decide whether the next step belongs in the same round, a new round, or a handoff.
- Record the stop-or-continue rationale.
Optional Modules
- Proof recap — list the checks or artifacts that justify the current state.
- Boundary test — ask whether the next step crosses into a different ownership or operating context.
- Continuation cap — add an explicit stop point when the team is tempted to keep going by inertia.
Activation Triggers
- Use proof recap when the current state depends on validation that could be forgotten quickly.
- Use boundary test when the next step may need another skill, owner, or review posture.
- Use continuation cap when the round keeps growing even though the key objective is already met.
Expected Output
- what changed
- what is now proved
- what remains open
- continue / stop / handoff decision
- rationale for that decision
Verification
- The round outcome is clearer after the checkpoint than before it.
- The continue-or-stop decision is explicit.
- Proven work is separated from assumed work.
- The checkpoint reduces ambiguity instead of adding ceremony.
Handoff Signals
- The next step needs a different owner, skill, or operating context.
- The round should stop and resume later with a fresh summary.
- Macro review, escalation, or gate posture is now required.
Pairs Well With
workflowtask-chunkinghandoff-summary
Anti-patterns
- Treating a checkpoint as a long retrospective.
- Continuing only because the team already has momentum.
- Using a checkpoint to avoid making a real stop-or-continue decision.