Overview
Use this optional family entrypoint when a requester names an experience outcome but the
dominant design question is unclear. It selects among ux-strategy, ux-provocation,
heuristic-audit, ux-writing, and design-system-intelligence.
Use a building block directly when the question is specific. This family does not design,
approve, implement, or promote patterns by itself.
When to Use
- A request says “improve the experience” without identifying the design decision.
- Strategy, critique, content, or design-system concerns may be mixed.
- A team needs to choose the right design lens before producing an artifact.
When NOT to Use
- The task clearly matches one design skill.
- The request is implementation-only or needs a product, engineering, or governance decision.
- The requester expects a final design, pattern promotion, or external change.
Core Moves
- Frame the experience outcome. Identify users, context, surface, desired behavior,
constraints, evidence, and decision owner.
- Classify the dominant design question. Distinguish strategy, hypothesis pressure-test,
usability audit, content clarity, or design-system alignment.
- Select the smallest path. Choose one primary building block and add support only when
its output is required by the next design decision.
- Keep observation separate from proposal. Label evidence, interpretation, hypothesis,
recommendation, and unresolved design judgment.
- Verify and hand off. Return a bounded result, decision owner, next check, and handoff
without implementing or promoting design changes.
Building Blocks
ux-strategy — align experience direction with user, product, and business context.
ux-provocation — pressure-test a hypothesis, assumption, or experience direction.
heuristic-audit — inspect an interface against usability heuristics.
ux-writing — improve interface language, clarity, and action guidance.
design-system-intelligence — review artifacts against a declared design-system source.
Do not load all five blocks because the task mentions “UX”.
Optional Modules
- Experience intake — bound audience, surface, outcome, and evidence.
- Design-question classification — distinguish direction, critique, content, and system concerns.
- Selective composition — add a supporting block only when its output is necessary.
- Decision-owner check — preserve product, design-system, and implementation ownership.
Activation Triggers
- Direction or prioritization is unclear →
ux-strategy.
- A hypothesis needs pressure-testing →
ux-provocation.
- An existing interface needs inspection →
heuristic-audit.
- Interface language is the primary issue →
ux-writing.
- A declared design system is the source of truth →
design-system-intelligence.
Expected Output
experience_design_review:
outcome: <desired experience outcome>
surface: <surface or unknown>
dominant_question: strategy | provocation | audit | writing | design_system
primary_building_block: <skill>
supporting_building_blocks: [<only necessary skills>]
evidence: [<observations or gaps>]
recommendation: <bounded result>
human_decisions: [<design or product decisions not delegated>]
verification: <next check>
handoffs: [<owner or next skill>]
Verification
- The experience outcome and surface are explicit or unknown.
- The primary design question and building block are justified.
- Supporting blocks have a clear dependency.
- Evidence, interpretation, and proposal remain distinct.
- Ownership, verification, and handoff are explicit.
- No implementation, approval, or pattern promotion is claimed.
Handoff Signals
- Product outcome or investment is unclear →
product-management.
- Delivery or implementation is ready →
feature-planning or implementation owner.
- Design-system owner decision is required →
design-system-intelligence and owner review.
- Cross-functional trade-off is unresolved →
triad-check.
Pairs Well With
ux-strategy
ux-provocation
heuristic-audit
ux-writing
design-system-intelligence
triad-check
Anti-patterns
- Treating every UX request as a strategy exercise.
- Loading every design block before identifying the design question.
- Presenting heuristic findings as user research evidence.
- Promoting a pattern without design-system owner review.
- Turning the family into a design generator or implementation runtime.
1---2name: experience-design3description: Guide broad experience-design requests to the smallest sufficient strategy, critique, writing, or design-system building block.4---56# Overview78Use this optional family entrypoint when a requester names an experience outcome but the9dominant design question is unclear. It selects among `ux-strategy`, `ux-provocation`,10`heuristic-audit`, `ux-writing`, and `design-system-intelligence`.1112Use a building block directly when the question is specific. This family does not design,13approve, implement, or promote patterns by itself.1415# When to Use1617- A request says “improve the experience” without identifying the design decision.18- Strategy, critique, content, or design-system concerns may be mixed.19- A team needs to choose the right design lens before producing an artifact.2021# When NOT to Use2223- The task clearly matches one design skill.24- The request is implementation-only or needs a product, engineering, or governance decision.25- The requester expects a final design, pattern promotion, or external change.2627# Core Moves28291. **Frame the experience outcome.** Identify users, context, surface, desired behavior,30 constraints, evidence, and decision owner.312. **Classify the dominant design question.** Distinguish strategy, hypothesis pressure-test,32 usability audit, content clarity, or design-system alignment.333. **Select the smallest path.** Choose one primary building block and add support only when34 its output is required by the next design decision.354. **Keep observation separate from proposal.** Label evidence, interpretation, hypothesis,36 recommendation, and unresolved design judgment.375. **Verify and hand off.** Return a bounded result, decision owner, next check, and handoff38 without implementing or promoting design changes.3940# Building Blocks4142- `ux-strategy` — align experience direction with user, product, and business context.43- `ux-provocation` — pressure-test a hypothesis, assumption, or experience direction.44- `heuristic-audit` — inspect an interface against usability heuristics.45- `ux-writing` — improve interface language, clarity, and action guidance.46- `design-system-intelligence` — review artifacts against a declared design-system source.4748Do not load all five blocks because the task mentions “UX”.4950# Optional Modules5152- **Experience intake** — bound audience, surface, outcome, and evidence.53- **Design-question classification** — distinguish direction, critique, content, and system concerns.54- **Selective composition** — add a supporting block only when its output is necessary.55- **Decision-owner check** — preserve product, design-system, and implementation ownership.5657# Activation Triggers5859- Direction or prioritization is unclear → `ux-strategy`.60- A hypothesis needs pressure-testing → `ux-provocation`.61- An existing interface needs inspection → `heuristic-audit`.62- Interface language is the primary issue → `ux-writing`.63- A declared design system is the source of truth → `design-system-intelligence`.6465# Expected Output6667```yaml68experience_design_review:69 outcome: <desired experience outcome>70 surface: <surface or unknown>71 dominant_question: strategy | provocation | audit | writing | design_system72 primary_building_block: <skill>73 supporting_building_blocks: [<only necessary skills>]74 evidence: [<observations or gaps>]75 recommendation: <bounded result>76 human_decisions: [<design or product decisions not delegated>]77 verification: <next check>78 handoffs: [<owner or next skill>]79```8081# Verification8283- The experience outcome and surface are explicit or unknown.84- The primary design question and building block are justified.85- Supporting blocks have a clear dependency.86- Evidence, interpretation, and proposal remain distinct.87- Ownership, verification, and handoff are explicit.88- No implementation, approval, or pattern promotion is claimed.8990# Handoff Signals9192- Product outcome or investment is unclear → `product-management`.93- Delivery or implementation is ready → `feature-planning` or implementation owner.94- Design-system owner decision is required → `design-system-intelligence` and owner review.95- Cross-functional trade-off is unresolved → `triad-check`.9697# Pairs Well With9899- `ux-strategy`100- `ux-provocation`101- `heuristic-audit`102- `ux-writing`103- `design-system-intelligence`104- `triad-check`105106# Anti-patterns107108- Treating every UX request as a strategy exercise.109- Loading every design block before identifying the design question.110- Presenting heuristic findings as user research evidence.111- Promoting a pattern without design-system owner review.112- Turning the family into a design generator or implementation runtime.