Three.js Geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
When to Use
- You need to create or optimize geometry in Three.js.
- The task involves built-in shapes, custom
BufferGeometry, vertices, or instanced rendering.
- You are working on mesh structure rather than scene setup or materials alone.
Core Workflow
- Confirm the request matches this skill's trigger, scope, and risk profile.
- Use the topic map to identify the relevant pattern, checklist, or example before writing detailed guidance or code.
- Load
references/full-guidance.md when implementation details, examples, anti-patterns, validation checks, or edge cases are needed.
- Apply only the relevant guidance instead of loading or repeating the entire reference by default.
- Verify the result against any validation checks, limitations, security notes, or platform constraints in the reference.
Topic Map
- Quick Start
- Built-in Geometries
- Basic Shapes
- Advanced Shapes
- Path-Based Shapes
- Text Geometry
- BufferGeometry
- Custom BufferGeometry
- BufferAttribute Types
- Modifying BufferGeometry
- Interleaved Buffers (Advanced)
- EdgesGeometry & WireframeGeometry
- Points
- Lines
- InstancedMesh
- Update Instance at Runtime
- InstancedBufferGeometry (Advanced)
- Geometry Utilities
Reference Map
references/full-guidance.md preserves the complete original guidance, including examples and detailed edge cases.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Progressive Loading
Keep this SKILL.md as the compact routing and workflow entrypoint. Load the reference file only when the user task requires the deeper implementation material.
1---2name: threejs-geometry3description: Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.4license: MIT5---67# Three.js Geometry89Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.1011## When to Use12- You need to create or optimize geometry in Three.js.13- The task involves built-in shapes, custom `BufferGeometry`, vertices, or instanced rendering.14- You are working on mesh structure rather than scene setup or materials alone.1516## Core Workflow171. Confirm the request matches this skill's trigger, scope, and risk profile.182. Use the topic map to identify the relevant pattern, checklist, or example before writing detailed guidance or code.193. Load `references/full-guidance.md` when implementation details, examples, anti-patterns, validation checks, or edge cases are needed.204. Apply only the relevant guidance instead of loading or repeating the entire reference by default.215. Verify the result against any validation checks, limitations, security notes, or platform constraints in the reference.2223## Topic Map24- Quick Start25- Built-in Geometries26- Basic Shapes27- Advanced Shapes28- Path-Based Shapes29- Text Geometry30- BufferGeometry31- Custom BufferGeometry32- BufferAttribute Types33- Modifying BufferGeometry34- Interleaved Buffers (Advanced)35- EdgesGeometry & WireframeGeometry36- Points37- Lines38- InstancedMesh39- Update Instance at Runtime40- InstancedBufferGeometry (Advanced)41- Geometry Utilities4243## Reference Map44- `references/full-guidance.md` preserves the complete original guidance, including examples and detailed edge cases.4546## Limitations47- Use this skill only when the task clearly matches the scope described above.48- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.49- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.5051## Progressive Loading52Keep this `SKILL.md` as the compact routing and workflow entrypoint. Load the reference file only when the user task requires the deeper implementation material.