Three.js Materials
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
When to Use
- Use this skill when tackling tasks related to its primary domain or functionality as described above.
Core Workflow
- Confirm the request matches this skill's trigger, scope, and risk profile.
- Use the topic map to identify the relevant pattern, checklist, or example before writing detailed guidance or code.
- Load
references/full-guidance.md when implementation details, examples, anti-patterns, validation checks, or edge cases are needed.
- Apply only the relevant guidance instead of loading or repeating the entire reference by default.
- Verify the result against any validation checks, limitations, security notes, or platform constraints in the reference.
Topic Map
- Quick Start
- Material Types Overview
- MeshBasicMaterial
- MeshLambertMaterial
- MeshPhongMaterial
- MeshStandardMaterial (PBR)
- MeshPhysicalMaterial (Advanced PBR)
- Glass Material Example
- Car Paint Example
- MeshToonMaterial
- MeshNormalMaterial
- MeshDepthMaterial
- PointsMaterial
- LineBasicMaterial & LineDashedMaterial
- ShaderMaterial
- Built-in Uniforms (auto-provided)
- RawShaderMaterial
- Common Material Properties
Reference Map
references/full-guidance.md preserves the complete original guidance, including examples and detailed edge cases.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Progressive Loading
Keep this SKILL.md as the compact routing and workflow entrypoint. Load the reference file only when the user task requires the deeper implementation material.
1---2name: threejs-materials3description: Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.4license: MIT5---67# Three.js Materials89Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.1011## When to Use12- Use this skill when tackling tasks related to its primary domain or functionality as described above.1314## Core Workflow151. Confirm the request matches this skill's trigger, scope, and risk profile.162. Use the topic map to identify the relevant pattern, checklist, or example before writing detailed guidance or code.173. Load `references/full-guidance.md` when implementation details, examples, anti-patterns, validation checks, or edge cases are needed.184. Apply only the relevant guidance instead of loading or repeating the entire reference by default.195. Verify the result against any validation checks, limitations, security notes, or platform constraints in the reference.2021## Topic Map22- Quick Start23- Material Types Overview24- MeshBasicMaterial25- MeshLambertMaterial26- MeshPhongMaterial27- MeshStandardMaterial (PBR)28- MeshPhysicalMaterial (Advanced PBR)29- Glass Material Example30- Car Paint Example31- MeshToonMaterial32- MeshNormalMaterial33- MeshDepthMaterial34- PointsMaterial35- LineBasicMaterial & LineDashedMaterial36- ShaderMaterial37- Built-in Uniforms (auto-provided)38- RawShaderMaterial39- Common Material Properties4041## Reference Map42- `references/full-guidance.md` preserves the complete original guidance, including examples and detailed edge cases.4344## Limitations45- Use this skill only when the task clearly matches the scope described above.46- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.47- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.4849## Progressive Loading50Keep this `SKILL.md` as the compact routing and workflow entrypoint. Load the reference file only when the user task requires the deeper implementation material.