Three.js Textures
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
When to Use
- You need to load, configure, or optimize textures in Three.js.
- The task involves UV mapping, texture settings, cubemaps, environment maps, or HDR texture workflows.
- You are working on surface detail and material inputs rather than geometry or animation.
Core Workflow
- Confirm the request matches this skill's trigger, scope, and risk profile.
- Use the topic map to identify the relevant pattern, checklist, or example before writing detailed guidance or code.
- Load
references/full-guidance.md when implementation details, examples, anti-patterns, validation checks, or edge cases are needed.
- Apply only the relevant guidance instead of loading or repeating the entire reference by default.
- Verify the result against any validation checks, limitations, security notes, or platform constraints in the reference.
Topic Map
- Quick Start
- Texture Loading
- Basic Loading
- Promise Wrapper
- Texture Configuration
- Color Space
- Wrapping Modes
- Repeat, Offset, Rotation
- Filtering
- Generate Mipmaps
- Texture Types
- Regular Texture
- Data Texture
- Canvas Texture
- Video Texture
- Compressed Textures
- Cube Textures
- CubeTextureLoader
Reference Map
references/full-guidance.md preserves the complete original guidance, including examples and detailed edge cases.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Progressive Loading
Keep this SKILL.md as the compact routing and workflow entrypoint. Load the reference file only when the user task requires the deeper implementation material.
1---2name: threejs-textures3description: Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.4license: MIT5---67# Three.js Textures89Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.1011## When to Use12- You need to load, configure, or optimize textures in Three.js.13- The task involves UV mapping, texture settings, cubemaps, environment maps, or HDR texture workflows.14- You are working on surface detail and material inputs rather than geometry or animation.1516## Core Workflow171. Confirm the request matches this skill's trigger, scope, and risk profile.182. Use the topic map to identify the relevant pattern, checklist, or example before writing detailed guidance or code.193. Load `references/full-guidance.md` when implementation details, examples, anti-patterns, validation checks, or edge cases are needed.204. Apply only the relevant guidance instead of loading or repeating the entire reference by default.215. Verify the result against any validation checks, limitations, security notes, or platform constraints in the reference.2223## Topic Map24- Quick Start25- Texture Loading26- Basic Loading27- Promise Wrapper28- Texture Configuration29- Color Space30- Wrapping Modes31- Repeat, Offset, Rotation32- Filtering33- Generate Mipmaps34- Texture Types35- Regular Texture36- Data Texture37- Canvas Texture38- Video Texture39- Compressed Textures40- Cube Textures41- CubeTextureLoader4243## Reference Map44- `references/full-guidance.md` preserves the complete original guidance, including examples and detailed edge cases.4546## Limitations47- Use this skill only when the task clearly matches the scope described above.48- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.49- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.5051## Progressive Loading52Keep this `SKILL.md` as the compact routing and workflow entrypoint. Load the reference file only when the user task requires the deeper implementation material.