Game Feel

Use when a game's controls feel stiff, floaty, heavy, slippery, unresponsive, or unfair; when players miss jumps they thought they made, snag on platform corners, lose inputs pressed during another action, or get hit by grazes; when a platformer, runner, or action game is being built or polished and its input and movement handling was never reviewed; or when the user asks for a game-feel pass or names coyote time, jump buffering, variable jump height, gravity tuning, corner correction, acceleration, or input buffering. Audits, proposes, and applies only what the user confirms.

NEXPACE-Limited 5b0aa3f 2 files · 16.3 KB Updated

File contents

NEXPACE-Limited/msu-skills/tree/main/plugins/game-tools/skills/game-feel commit 5b0aa3fec9

Frequently asked questions

npx skillmds@latest add nexpace-limited/game-feel