Unity Lifecycle

Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

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nice-wolf-studio/unity-claude-skills/tree/main/skills/unity-lifecycle commit 5f336f7518

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npx skillmds@latest add nice-wolf-studio/unity-lifecycle