Unity Physics

Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.

nice-wolf-studio 025f001 4 files · 55.4 KB Updated

File contents

nice-wolf-studio/unity-claude-skills/tree/main/skills/unity-physics commit 025f001698

Frequently asked questions

npx skillmds@latest add nice-wolf-studio/unity-physics