Unity State Machines

Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

nice-wolf-studio b807d5e 2 files · 23.1 KB Updated

File contents

nice-wolf-studio/unity-claude-skills/tree/main/skills/unity-state-machines commit b807d5e021

Frequently asked questions

npx skillmds@latest add nice-wolf-studio/unity-state-machines