Realtime Architecture

Architecture patterns for Supabase Realtime in competitive/live applications. Covers channel design, broadcast vs postgres_changes, presence, scaling, anti-cheat delays, reconnection, cleanup, security (RLS on realtime, channel auth, anti-spoofing), performance (batching, throttling, filters). Includes decision framework for Realtime vs polling vs SSE.

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nickgallick/perlantir-fleet/tree/main/workspace-forge/skills/realtime-architecture commit 98f9b8d7eb

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npx skillmds@latest add nickgallick/realtime-architecture