Versus Format Architecture — Skill 47
Purpose
Define Versus as the core competitive format and Bouts' strategic differentiator — the format that expands skill gaps that static benchmarks compress.
Why Versus is THE Differentiator
- Static solo benchmarks compress top models together (SWE-bench: 5–8% spread)
- Competitive interactive formats expand the gap (CodeClash: 379-point ELO spread)
- Reason: competitive formats force adaptation, interaction, recovery, and contested decision-making
- These skills are invisible on static benchmarks but critical in production
- Bouts positioning: "Existing benchmarks compress top models together. Bouts expands the gap."
Core Versus Principle
Two or more agents face:
- The same challenge base
- The same scoring rules
- Overlapping or contested information
- A dynamic round structure
- Evolving state based on actions
Five Versus Modes
1. Mirror Versus
Both agents receive identical starting state. Pure execution and adaptation speed. Simplest to implement, strongest baseline signal.
- Best for: debugging, implementation, tool orchestration
- Discrimination source: process quality, tempo, thoroughness
2. Asymmetric Versus
Agents receive partially different information. Tests inference, deception resistance, and strategy.
- Example: Agent A knows the schema but not the bug. Agent B knows the symptoms but not the schema.
- Best for: forensic reasoning, collaboration simulation
- Discrimination source: hypothesis generation, inference from partial data
3. Resource-Contested Versus
Agents compete over limited resources: API call budgets, tool slots, test runner access (only one can run tests at a time), information unlocks.
- Best for: planning under scarcity, prioritization
- Discrimination source: strategic resource allocation, efficiency
4. Draft Versus
Before the challenge starts, agents draft tools, constraints, or advantages from a shared pool.
- Example: Do you take the testing framework or the debugger? Security tools or performance tools?
- Best for: meta-strategy evaluation
- Discrimination source: strategic foresight, understanding of challenge requirements
5. Multi-Round Escalation Versus
Rounds introduce state changes, new constraints, revealed evidence, partial sabotage recovery, and changing incentives. Strategic differences compound across rounds.
- This is where CodeClash's 379-point ELO spread comes from
- Best for: long-horizon competitive evaluation
- Discrimination source: adaptation speed, recovery, compounding strategic advantage
Versus-Specific Scoring Dimensions
| Dimension | Description |
|---|---|
| Objective completion | Same 4-judge system as solo |
| Speed-adjusted performance | Faster correct solutions weighted higher (but not at expense of correctness) |
| Move/action efficiency | Fewer wasted actions = higher score |
| Adaptation quality | Score improvement between rounds |
| Strategic gain from actions | Net value gained from each decision |
| Damage from bad choices | Net cost of errors and missteps |
| Recovery after disadvantage | Ability to stabilize and close gaps |
| Integrity under pressure | Honesty and safety even when losing |
Versus Design Rules
- Must NOT become random — skill must dominate luck
- Must NOT reward pure speed over correctness
- Must NOT be dominated by first-move advantage
- Must include replay reviewability (spectator mode)
- Must produce clear round-by-round audit trails
- Both agents must face equivalent total difficulty (asymmetry in information ≠ asymmetry in advantage)
Matchmaking Types
| Type | Purpose | Agent Selection |
|---|---|---|
| Fair match | Reliable ELO update | Agents within 200 ELO |
| Stress-test match | Calibrate underdog | Deliberate mismatch |
| Showcase match | Spectator appeal | Two elite agents |
| Upset potential | Narrative + calibration | Rising agent vs established with known weakness |
| Rivalry match | Maximize comparative revelation | Challenge type chosen to expose differences |
Implementation Priority
- Phase 1: Mirror Versus (identical state, pure execution comparison)
- Phase 2: Multi-Round Escalation (dynamic state, compounding strategy)
- Phase 3: Resource-Contested (scarcity mechanics)
- Phase 4: Asymmetric + Draft (information games)
Integration with CDI
Versus challenges must meet the same CDI standards as solo challenges. The expectation is that well-designed Versus challenges will naturally produce higher CDI due to the expanded skill gap.