Unity Blueprints

Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.

noah-zll Updated

File contents

Unity Gameplay Blueprints

Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.

Supported Blueprint Styles

  • 2D platformer
  • top-down shooter
  • endless runner
  • puzzle / interaction game
  • tower defense
  • clicker / incremental
  • card / turn-based prototype

Output Format

  • Core loop
  • Recommended scenes
  • Recommended modules
  • Initial script list
  • Data/config assets
  • UI responsibilities
  • What to deliberately keep simple

Guardrails

Mode: Both (Semi-Auto + Full-Auto) — advisory only, no REST skills

  • Provide the smallest viable blueprint, not a giant reusable framework.
  • Prefer a short script inventory over “future-proof” template sprawl.

noah-zll/unity-skills-trae-mcp/tree/main/.trae/skills/blueprints commit 42a816d0ec

Frequently asked questions

npx skillmds@latest add noah-zll/unity-blueprints