Unity GameObject Skills
BATCH-FIRST: Use
*_batchskills when operating on 2+ objects to reduce API calls from N to 1.
Guardrails
Mode: Full-Auto required
DO NOT (common hallucinations):
gameobject_move/gameobject_rotate/gameobject_set_scaledo not exist → usegameobject_set_transform(handles position, rotation, and scale together)gameobject_set_positiondoes not exist → usegameobject_set_transformwithposX/posY/posZgameobject_add_componentdoes not exist → usecomponent_add(component module)gameobject_get_transformdoes not exist → usegameobject_get_info(returns position/rotation/scale)
Routing:
- To add/remove components → use
componentmodule - To set material/color → use
materialmodule - To search objects by name/tag/component →
gameobject_find(this module) orscene_find_objects(scene module, Semi-Auto)
Object Targeting: All single-object skills accept three identifiers:
name(string),instanceId(int, preferred for precision),path(string, hierarchy path like "Parent/Child"). Provide at least one. When onlynameis shown in a parameter table,instanceIdandpathare also accepted.
Skills Overview
| Single Object | Batch Version | Use Batch When |
|---|---|---|
gameobject_create |
gameobject_create_batch |
Creating 2+ objects |
gameobject_delete |
gameobject_delete_batch |
Deleting 2+ objects |
gameobject_duplicate |
gameobject_duplicate_batch |
Duplicating 2+ objects |
gameobject_rename |
gameobject_rename_batch |
Renaming 2+ objects |
gameobject_set_transform |
gameobject_set_transform_batch |
Moving 2+ objects |
gameobject_set_active |
gameobject_set_active_batch |
Toggling 2+ objects |
gameobject_set_parent |
gameobject_set_parent_batch |
Parenting 2+ objects |
| - | gameobject_set_layer_batch |
Setting layer on 2+ objects |
| - | gameobject_set_tag_batch |
Setting tag on 2+ objects |
Query Skills (no batch needed):
gameobject_find- Find objects by name/tag/layer/componentgameobject_get_info- Get detailed object information
Single-Object Skills
gameobject_create
Create a new GameObject (primitive or empty).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name |
string | No | "GameObject" | Object name |
primitiveType |
string | No | null | Cube/Sphere/Capsule/Cylinder/Plane/Quad (null=Empty) |
x, y, z |
float | No | 0 | Position |
parentName |
string | No | null | Parent object name |
Returns: {success, name, instanceId, path, position}
gameobject_delete
Delete a GameObject.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | No* | Object name |
instanceId |
int | No* | Instance ID (preferred) |
path |
string | No* | Hierarchy path |
*At least one identifier required
gameobject_duplicate
Duplicate a GameObject.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | No* | Object name |
instanceId |
int | No* | Instance ID |
path |
string | No* | Hierarchy path |
Returns: {originalName, copyName, copyInstanceId, copyPath}
gameobject_rename
Rename a GameObject.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | No* | Current object name |
instanceId |
int | No* | Instance ID (preferred) |
newName |
string | Yes | New name |
Returns: {success, oldName, newName, instanceId}
gameobject_find
Find GameObjects matching criteria.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name |
string | No | null | Name filter |
tag |
string | No | null | Tag filter |
layer |
int | No | -1 | Layer filter |
component |
string | No | null | Component type filter |
useRegex |
bool | No | false | Use regex for name |
limit |
int | No | 100 | Max results |
Returns: {count, objects: [{name, instanceId, path, tag, layer}]}
gameobject_get_info
Get detailed GameObject information.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | No* | Object name |
instanceId |
int | No* | Instance ID |
path |
string | No* | Hierarchy path |
Returns: {name, instanceId, path, tag, layer, active, position, rotation, scale, components, children}
gameobject_set_transform
Set position, rotation, and/or scale.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | No* | Object name |
instanceId |
int | No* | Instance ID (preferred) |
path |
string | No* | Hierarchy path |
posX/posY/posZ |
float | No | Position |
rotX/rotY/rotZ |
float | No | Rotation (euler) |
scaleX/scaleY/scaleZ |
float | No | Scale |
*At least one identifier required
gameobject_set_parent
Set parent-child relationship.
| Parameter | Type | Required | Description |
|---|---|---|---|
childName |
string | No* | Child object name |
childInstanceId |
int | No* | Child Instance ID (preferred) |
childPath |
string | No* | Child hierarchy path |
parentName |
string | No* | Parent object name (empty string = unparent) |
parentInstanceId |
int | No* | Parent Instance ID |
parentPath |
string | No* | Parent hierarchy path |
*At least one child identifier and one parent identifier required
gameobject_set_active
Enable or disable a GameObject.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | No* | Object name |
instanceId |
int | No* | Instance ID (preferred) |
path |
string | No* | Hierarchy path |
active |
bool | Yes | Enable state |
*At least one identifier required
Batch Skills
gameobject_create_batch
Create multiple GameObjects in one call.
Returns: {success, totalItems, successCount, failCount, results: [{success, name, instanceId, path, position}]}
unity_skills.call_skill("gameobject_create_batch", items=[
{"name": "Cube1", "primitiveType": "Cube", "x": 0},
{"name": "Cube2", "primitiveType": "Cube", "x": 2},
{"name": "Cube3", "primitiveType": "Cube", "x": 4}
])
gameobject_delete_batch
Delete multiple GameObjects.
Returns: {success, totalItems, successCount, failCount, results: [{success, name}]}
# By names
unity_skills.call_skill("gameobject_delete_batch", items=["Cube1", "Cube2", "Cube3"])
# By instanceId (preferred for precision)
unity_skills.call_skill("gameobject_delete_batch", items=[
{"instanceId": 12345},
{"instanceId": 12346}
])
# By path
unity_skills.call_skill("gameobject_delete_batch", items=[
{"path": "Environment/Cube1"},
{"path": "Environment/Cube2"}
])
gameobject_duplicate_batch
Duplicate multiple GameObjects.
Returns: {success, totalItems, successCount, failCount, results: [{success, originalName, copyName, copyInstanceId, copyPath}]}
unity_skills.call_skill("gameobject_duplicate_batch", items=[
{"instanceId": 12345},
{"instanceId": 12346}
])
gameobject_rename_batch
Rename multiple GameObjects.
Returns: {success, totalItems, successCount, failCount, results: [{success, oldName, newName, instanceId}]}
unity_skills.call_skill("gameobject_rename_batch", items=[
{"instanceId": 12345, "newName": "Enemy_01"},
{"instanceId": 12346, "newName": "Enemy_02"}
])
gameobject_set_transform_batch
Set transforms for multiple objects.
Returns: {success, totalItems, successCount, failCount, results: [{success, name, position, rotation, scale}]}
unity_skills.call_skill("gameobject_set_transform_batch", items=[
{"name": "Cube1", "posX": 0, "posY": 1},
{"instanceId": 12345, "posX": 2, "posY": 1},
{"path": "Env/Cube3", "posX": 4, "posY": 1}
])
gameobject_set_active_batch
Toggle multiple objects.
Returns: {success, totalItems, successCount, failCount, results: [{success, name, active}]}
unity_skills.call_skill("gameobject_set_active_batch", items=[
{"name": "Enemy1", "active": False},
{"name": "Enemy2", "active": False}
])
gameobject_set_parent_batch
Parent multiple objects. Each item supports childName/childInstanceId/childPath and parentName/parentInstanceId/parentPath.
Returns: {success, totalItems, successCount, failCount, results: [{success, child, parent}]}
unity_skills.call_skill("gameobject_set_parent_batch", items=[
{"childName": "Wheel1", "parentName": "Car"},
{"childInstanceId": 12345, "parentName": "Car"},
{"childPath": "Wheels/Wheel3", "parentPath": "Vehicles/Car"}
])
gameobject_set_layer_batch
Set layer for multiple objects.
Returns: {success, totalItems, successCount, failCount, results: [{success, name, layer}]}
unity_skills.call_skill("gameobject_set_layer_batch", items=[
{"name": "Enemy1", "layer": 8},
{"name": "Enemy2", "layer": 8}
])
gameobject_set_tag_batch
Set tag for multiple objects.
Returns: {success, totalItems, successCount, failCount, results: [{success, name, tag}]}
unity_skills.call_skill("gameobject_set_tag_batch", items=[
{"name": "Enemy1", "tag": "Enemy"},
{"name": "Enemy2", "tag": "Enemy"}
])
Example: Efficient Scene Setup
import unity_skills
# BAD: 6 API calls
unity_skills.call_skill("gameobject_create", name="Floor", primitiveType="Plane")
unity_skills.call_skill("gameobject_create", name="Wall1", primitiveType="Cube")
unity_skills.call_skill("gameobject_create", name="Wall2", primitiveType="Cube")
unity_skills.call_skill("gameobject_set_transform", name="Wall1", posX=-5, scaleY=3)
unity_skills.call_skill("gameobject_set_transform", name="Wall2", posX=5, scaleY=3)
unity_skills.call_skill("gameobject_set_tag_batch", items=[{"name": "Wall1", "tag": "Wall"}, {"name": "Wall2", "tag": "Wall"}])
# GOOD: 3 API calls
unity_skills.call_skill("gameobject_create_batch", items=[
{"name": "Floor", "primitiveType": "Plane"},
{"name": "Wall1", "primitiveType": "Cube"},
{"name": "Wall2", "primitiveType": "Cube"}
])
unity_skills.call_skill("gameobject_set_transform_batch", items=[
{"name": "Wall1", "posX": -5, "scaleY": 3},
{"name": "Wall2", "posX": 5, "scaleY": 3}
])
unity_skills.call_skill("gameobject_set_tag_batch", items=[
{"name": "Wall1", "tag": "Wall"},
{"name": "Wall2", "tag": "Wall"}
])