Unity Testability

Unity testability advisor. Use when users want to improve testability, isolate logic from MonoBehaviour, or plan EditMode/PlayMode tests. Triggers: testability, unit test, how to test, write tests, editmode test, playmode test, isolate logic, mock, 怎么测试, 写测试, 可测试, 测试性, 单元测试, 逻辑分离.

noah-zll Updated

File contents

Unity Testability Advisor

Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code.

Review Questions

  • Can the rule/algorithm run without Transform, GameObject, or scene state?
  • Can config be injected instead of read through static globals?
  • Can runtime decisions be moved to a plain C# class and called from a thin MonoBehaviour?
  • Does this need PlayMode coverage, or is EditMode enough?

Output Format

  • Logic that should move to pure C#
  • Logic that should stay Unity-facing
  • Suggested seams/interfaces
  • Candidate EditMode tests
  • Candidate PlayMode tests

Guardrails

Mode: Both (Semi-Auto + Full-Auto) — advisory only, no REST skills

  • Do not force test seams everywhere if the script is tiny and scene-bound.
  • Prefer a few meaningful seams over abstraction for its own sake.

noah-zll/unity-skills-trae-mcp/tree/main/.trae/skills/testability commit 0e0aeb837a

Frequently asked questions

npx skillmds@latest add noah-zll/unity-testability