Roblox Physics

Roblox rigid-body physics for vehicles, mechanisms, doors, platforms, and dynamic objects. Covers assemblies, root parts, anchoring, WeldConstraint vs RigidConstraint, mechanical constraints (hinge, spring, prismatic, rope), mover constraints (AlignPosition, LinearVelocity, VectorForce), network ownership, collision filtering, the sleep system, adaptive timestepping, and units. Use for anything that moves or connects under physics simulation.

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File contents

nonlooped/roblox-suite/tree/main/roblox-physics commit a87859fa15

Frequently asked questions

npx skillmds@latest add nonlooped/roblox-physics