Build Threejs Enemy Systems

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

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nota-america/forgecat-agent-profiles/tree/main/profiles/mengto/skills/mango_skills_agent-skills-game-development/for-codex/.agents/skills/build-threejs-enemy-systems commit a20c9a5a3d

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npx skillmds@latest add nota-america/build-threejs-enemy-systems