Design Action Combat

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

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nota-america/forgecat-agent-profiles/tree/main/profiles/mengto/skills/mango_skills_agent-skills-game-development/for-codex/.agents/skills/design-action-combat commit ce74d5d3e3

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npx skillmds@latest add nota-america/design-action-combat