Implement Fog Of War

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

nota-america Updated

File contents

nota-america/forgecat-agent-profiles/tree/main/profiles/mengto/skills/mango_skills_agent-skills-codex/for-codex/.agents/skills/implement-fog-of-war commit 02167b0a31

Frequently asked questions

npx skillmds@latest add nota-america/implement-fog-of-war