Threejs Landscape

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU, scattered stones, a gradient sky dome, a star field you can actually see, and a time-of-day system that cross-fades instead of cutting. Use for hero backdrops, product stages, scroll worlds, or any scene where a building, object, or figure has to sit in a place rather than float on a gradient.

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nota-america/forgecat-agent-profiles/tree/main/profiles/mengto/skills/mango_skills_agent-skills-web-design/for-codex/.agents/skills/threejs-landscape commit d5244143c5

Frequently asked questions

npx skillmds@latest add nota-america/threejs-landscape