HyperFrames
HTML is the source of truth for video. A composition is an HTML file with data-* attributes for timing, a GSAP timeline for animation, and CSS for appearance. The HyperFrames engine captures the page frame-by-frame and encodes to MP4/WebM with FFmpeg.
Complement to manim-video: Use manim-video for mathematical/geometric explainers (equations, 3B1B-style). Use hyperframes for motion-graphics, talking-head with captions, product tours, social overlays, shader transitions, and anything driven by real video/audio media.
When to Use
- User asks for a rendered video from text, a script, or a website
- Animated title cards, lower thirds, or typographic intros
- Captioned narration video (TTS + captions synced to waveform)
- Audio-reactive visuals (beat sync, spectrum bars, pulsing glow)
- Scene-to-scene transitions (crossfade, wipe, shader warp, flash-through-white)
- Social overlays (Instagram/TikTok/YouTube style)
- Website-to-video pipeline (capture a URL, produce a promo)
- Any HTML/CSS/JS animation that must render deterministically to a video file
Do not use this skill for:
- Pure math/equation animation (→
manim-video)
- Image generation or memes (→
meme-generation, image models)
- Live video conferencing or streaming
Quick Reference
npx hyperframes init my-video # scaffold a project
cd my-video
npx hyperframes lint # validate before preview/render
npx hyperframes preview # live-reload browser preview (port 3002)
npx hyperframes render --output final.mp4 # render to MP4
npx hyperframes doctor # diagnose environment issues
Render flags: --quality draft|standard|high · --fps 24|30|60 · --format mp4|webm · --docker (reproducible) · --strict.
Full CLI reference: references/cli.md.
Setup (one-time)
bash "$(dirname "$(find ~/.hermes/skills -path '*/hyperframes/SKILL.md' 2>/dev/null | head -1)")/scripts/setup.sh"
The script:
- Verifies Node.js >= 22 and FFmpeg are installed (prints fix instructions if not).
- Installs the
hyperframes CLI globally (npm install -g hyperframes@>=0.4.2).
- Pre-caches
chrome-headless-shell via Puppeteer — required for best-quality rendering via Chrome's HeadlessExperimental.beginFrame capture path.
- Runs
npx hyperframes doctor and reports the result.
See references/troubleshooting.md if setup fails.
Procedure
1. Plan before writing HTML
Before touching code, articulate at a high level:
- What — narrative arc, key moments, emotional beats
- Structure — compositions, tracks (video/audio/overlays), durations
- Visual identity — colors, fonts, motion character (explosive / cinematic / fluid / technical)
- Hero frame — for each scene, the moment when the most elements are simultaneously visible. This is the static layout you'll build first.
Visual Identity Gate (HARD-GATE). Before writing ANY composition HTML, a visual identity must be defined. Do NOT write compositions with default or generic colors (#333, #3b82f6, Roboto are tells that this step was skipped). Check in order:
DESIGN.md at project root? → Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.
User named a style (e.g. "Swiss Pulse", "dark and techy", "luxury brand")? → Generate a minimal DESIGN.md with ## Style Prompt, ## Colors (3-5 hex with roles), ## Typography (1-2 families), ## What NOT to Do (3-5 anti-patterns).
None of the above? → Ask 3 questions before writing any HTML:
- Mood? (explosive / cinematic / fluid / technical / chaotic / warm)
- Light or dark canvas?
- Any brand colors, fonts, or visual references?
Then generate a DESIGN.md from the answers. Every composition must trace its palette and typography back to DESIGN.md or explicit user direction.
2. Scaffold
npx hyperframes init my-video --non-interactive
Templates: blank, warm-grain, play-mode, swiss-grid, vignelli, decision-tree, kinetic-type, product-promo, nyt-graph. Pass --example <name> to pick one, --video clip.mp4 or --audio track.mp3 to seed with media.
3. Layout before animation
Write the static HTML+CSS for the hero frame first — no GSAP yet. The .scene-content container must fill the scene (width:100%; height:100%; padding:Npx) with display:flex + gap. Use padding to push content inward — never position: absolute; top: Npx on a content container (content overflows when taller than the remaining space).
Only after the hero frame looks right, add gsap.from() entrances (animate to the CSS position) and gsap.to() exits (animate from it).
See references/composition.md for the full data-attribute schema and composition rules.
4. Animate with GSAP
Every composition must:
- Register its timeline:
window.__timelines["<composition-id>"] = tl
- Start paused:
gsap.timeline({ paused: true }) — the player controls playback
- Use finite
repeat values (no repeat: -1 — breaks the capture engine). Calculate: repeat: Math.ceil(duration / cycleDuration) - 1.
- Be deterministic — no
Math.random(), Date.now(), or wall-clock logic. Use a seeded PRNG if you need pseudo-randomness.
- Build synchronously — no
async/await, setTimeout, or Promises around timeline construction.
See references/gsap.md for the core GSAP API (tweens, eases, stagger, timelines).
5. Transitions between scenes
Multi-scene compositions require transitions. Rules:
- Always use a transition between scenes — no jump cuts.
- Always use entrance animations on every scene element (
gsap.from(...)).
- Never use exit animations except on the final scene — the transition IS the exit.
- The final scene may fade out.
Use npx hyperframes add <transition-name> to install shader transitions (flash-through-white, liquid-wipe, etc.). Full list: npx hyperframes add --list.
6. Audio, captions, TTS, audio-reactive, highlighting
- Audio: always a separate
<audio> element (video is muted playsinline).
- TTS:
npx hyperframes tts "Script text" --voice af_nova --output narration.wav. List voices with --list. Voice ID first letter encodes language (a/b=English, e=Spanish, f=French, j=Japanese, z=Mandarin, etc.) — the CLI auto-infers the phonemizer locale; pass --lang only to override. Non-English phonemization requires espeak-ng installed system-wide.
- Captions:
npx hyperframes transcribe narration.wav → word-level transcript. Pick style from the transcript tone (hype / corporate / tutorial / storytelling / social — see the table in references/features.md). Language rule: never use .en whisper models unless the audio is confirmed English — .en translates non-English audio instead of transcribing it. Every caption group MUST have a hard tl.set(el, { opacity: 0, visibility: "hidden" }, group.end) kill after its exit tween — otherwise groups leak visible into later ones.
- Audio-reactive visuals: pre-extract audio bands (bass / mid / treble) and sample per-frame inside the timeline with a
for loop of tl.call(draw, [], f / fps) — a single long tween does NOT react to audio. Map bass → scale (pulse), treble → textShadow/boxShadow (glow), overall amplitude → opacity/y/backgroundColor. Avoid equalizer-bar clichés — let content guide the visual, audio drive its behavior.
- Marker-style highlighting: highlight, circle, burst, scribble, sketchout effects for text emphasis are deterministic CSS+GSAP — see
references/features.md#marker-highlighting. Fully seekable, no animated SVG filters.
- Scene transitions: every multi-scene composition MUST use transitions (no jump cuts). Pick from CSS primitives (push slide, blur crossfade, zoom through, staggered blocks) or shader transitions (
flash-through-white, liquid-wipe, cross-warp-morph, chromatic-split, etc.) via npx hyperframes add. Mood and energy tables live in references/features.md#transitions. Do not mix CSS and shader transitions in the same composition.
7. Lint, validate, inspect, preview, render
npx hyperframes lint # catches missing data-composition-id, overlapping tracks, unregistered timelines
npx hyperframes validate # WCAG contrast audit at 5 timestamps
npx hyperframes inspect # visual layout audit — overflow, off-frame elements, occluded text
npx hyperframes preview # live browser preview
npx hyperframes render --quality draft --output draft.mp4 # fast iteration
npx hyperframes render --quality high --output final.mp4 # final delivery
hyperframes validate samples background pixels behind every text element and warns on contrast ratios below 4.5:1 (or 3:1 for large text). hyperframes inspect is the layout-side companion — runs the page at multiple timestamps and flags issues that a static lint can't see (a caption that wraps past the safe area only at 4.5s, a card that overflows when its title is the longest variant, an element that ends up behind a transition shader). Run inspect especially on compositions with speech bubbles, cards, captions, or tight typography.
8. Website-to-video (if the user gives a URL)
Use the 7-step capture-to-video workflow in references/website-to-video.md: capture → DESIGN.md → SCRIPT.md → storyboard → composition → render → deliver.
Pitfalls
HeadlessExperimental.beginFrame' wasn't found — Chromium 147+ removed this protocol. Ensure you're on hyperframes@>=0.4.2 (auto-detects and falls back to screenshot mode). Escape hatch: export PRODUCER_FORCE_SCREENSHOT=true. See hyperframes#294 and references/troubleshooting.md.
- System Chrome (not
chrome-headless-shell) — renders hang for 120s then timeout. Run npx puppeteer browsers install chrome-headless-shell (setup.sh does this). hyperframes doctor reports which binary will be used.
repeat: -1 anywhere — breaks the capture engine. Always compute a finite repeat count.
gsap.set() on clip elements that enter later — the element doesn't exist at page load. Use tl.set(selector, vars, timePosition) inside the timeline instead, at or after the clip's data-start.
<br> inside content text — forced breaks don't know the rendered font width, so natural wrap + <br> double-breaks. Use max-width to let text wrap. Exception: short display titles where each word is deliberately on its own line.
- Animating
visibility or display — GSAP can't tween these. Use autoAlpha (handles both visibility and opacity).
- Calling
video.play() or audio.play() — the framework owns playback. Never call these yourself.
- Building timelines async — the capture engine reads
window.__timelines synchronously after page load. Never wrap timeline construction in async, setTimeout, or a Promise.
- Standalone
index.html wrapped in <template> — hides all content from the browser. Only sub-compositions loaded via data-composition-src use <template>.
- Using video for audio — always muted
<video> + separate <audio>.
Verification
Before and after rendering:
- Lint + validate + inspect pass:
npx hyperframes lint --strict && npx hyperframes validate && npx hyperframes inspect (lint catches structural issues, validate catches contrast, inspect catches visual layout / overflow issues — see troubleshooting.md if warnings appear).
- Animation choreography — for new compositions or significant animation changes, run the animation map.
npx hyperframes init copies the skill scripts into the project, so the path is project-local:node skills/hyperframes/scripts/animation-map.mjs <composition-dir> \
--out <composition-dir>/.hyperframes/anim-map
Outputs a single animation-map.json with per-tween summaries, ASCII Gantt timeline, stagger detection, dead zones (>1s with no animation), element lifecycles, and flags (offscreen, collision, invisible, paced-fast <0.2s, paced-slow >2s). Scan summaries and flags — fix or justify each. Skip on small edits.
- File exists + non-zero:
ls -lh final.mp4.
- Duration matches
data-duration: ffprobe -v error -show_entries format=duration -of default=nw=1:nk=1 final.mp4.
- Visual check: extract a mid-composition frame:
ffmpeg -i final.mp4 -ss 00:00:05 -vframes 1 preview.png.
- Audio present if expected:
ffprobe -v error -show_streams -select_streams a -of default=nw=1:nk=1 final.mp4 | head -1.
If hyperframes render fails, run npx hyperframes doctor and attach its output when reporting.
References
- composition.md — data attributes, timeline contract, non-negotiable rules, typography/asset rules
- cli.md — every CLI command (init, capture, lint, validate, inspect, preview, render, transcribe, tts, doctor, browser, info, upgrade, benchmark)
- gsap.md — GSAP core API for HyperFrames (tweens, eases, stagger, timelines, matchMedia)
- features.md — captions, TTS, audio-reactive, marker highlighting, transitions (load on demand)
- website-to-video.md — 7-step capture-to-video workflow
- troubleshooting.md — OpenClaw fix, env vars, common render errors
Source: NousResearch/hermes-agent → optional-skills/creative/hyperframes/SKILL.md
1---
2name: hyperframes
3description: "Render MP4/WebM videos from HTML compositions."
4category: general-purpose
5source_repo: NousResearch/hermes-agent
6source_path: "optional-skills/creative/hyperframes/SKILL.md"
7source_url: https://github.com/NousResearch/hermes-agent/blob/HEAD/optional-skills/creative/hyperframes/SKILL.md
8---
9
10
11# HyperFrames
12
13HTML is the source of truth for video. A composition is an HTML file with `data-*` attributes for timing, a GSAP timeline for animation, and CSS for appearance. The HyperFrames engine captures the page frame-by-frame and encodes to MP4/WebM with FFmpeg.
14
15**Complement to `manim-video`:** Use `manim-video` for mathematical/geometric explainers (equations, 3B1B-style). Use `hyperframes` for motion-graphics, talking-head with captions, product tours, social overlays, shader transitions, and anything driven by real video/audio media.
16
17## When to Use
18
19- User asks for a rendered video from text, a script, or a website
20- Animated title cards, lower thirds, or typographic intros
21- Captioned narration video (TTS + captions synced to waveform)
22- Audio-reactive visuals (beat sync, spectrum bars, pulsing glow)
23- Scene-to-scene transitions (crossfade, wipe, shader warp, flash-through-white)
24- Social overlays (Instagram/TikTok/YouTube style)
25- Website-to-video pipeline (capture a URL, produce a promo)
26- Any HTML/CSS/JS animation that must render deterministically to a video file
27
28Do **not** use this skill for:
29- Pure math/equation animation (→ `manim-video`)
30- Image generation or memes (→ `meme-generation`, image models)
31- Live video conferencing or streaming
32
33## Quick Reference
34
35```bash
36npx hyperframes init my-video # scaffold a project
37cd my-video
38npx hyperframes lint # validate before preview/render
39npx hyperframes preview # live-reload browser preview (port 3002)
40npx hyperframes render --output final.mp4 # render to MP4
41npx hyperframes doctor # diagnose environment issues
42```
43
44Render flags: `--quality draft|standard|high` · `--fps 24|30|60` · `--format mp4|webm` · `--docker` (reproducible) · `--strict`.
45
46Full CLI reference: [references/cli.md](references/cli.md).
47
48## Setup (one-time)
49
50```bash
51bash "$(dirname "$(find ~/.hermes/skills -path '*/hyperframes/SKILL.md' 2>/dev/null | head -1)")/scripts/setup.sh"
52```
53
54The script:
551. Verifies Node.js >= 22 and FFmpeg are installed (prints fix instructions if not).
562. Installs the `hyperframes` CLI globally (`npm install -g hyperframes@>=0.4.2`).
573. Pre-caches `chrome-headless-shell` via Puppeteer — **required** for best-quality rendering via Chrome's `HeadlessExperimental.beginFrame` capture path.
584. Runs `npx hyperframes doctor` and reports the result.
59
60See [references/troubleshooting.md](references/troubleshooting.md) if setup fails.
61
62## Procedure
63
64### 1. Plan before writing HTML
65
66Before touching code, articulate at a high level:
67- **What** — narrative arc, key moments, emotional beats
68- **Structure** — compositions, tracks (video/audio/overlays), durations
69- **Visual identity** — colors, fonts, motion character (explosive / cinematic / fluid / technical)
70- **Hero frame** — for each scene, the moment when the most elements are simultaneously visible. This is the static layout you'll build first.
71
72**Visual Identity Gate (HARD-GATE).** Before writing ANY composition HTML, a visual identity must be defined. Do NOT write compositions with default or generic colors (`#333`, `#3b82f6`, `Roboto` are tells that this step was skipped). Check in order:
73
741. **`DESIGN.md` at project root?** → Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.
752. **User named a style** (e.g. "Swiss Pulse", "dark and techy", "luxury brand")? → Generate a minimal `DESIGN.md` with `## Style Prompt`, `## Colors` (3-5 hex with roles), `## Typography` (1-2 families), `## What NOT to Do` (3-5 anti-patterns).
763. **None of the above?** → Ask 3 questions before writing any HTML:
77 - Mood? (explosive / cinematic / fluid / technical / chaotic / warm)
78 - Light or dark canvas?
79 - Any brand colors, fonts, or visual references?
80
81 Then generate a `DESIGN.md` from the answers. Every composition must trace its palette and typography back to `DESIGN.md` or explicit user direction.
82
83### 2. Scaffold
84
85```bash
86npx hyperframes init my-video --non-interactive
87```
88
89Templates: `blank`, `warm-grain`, `play-mode`, `swiss-grid`, `vignelli`, `decision-tree`, `kinetic-type`, `product-promo`, `nyt-graph`. Pass `--example <name>` to pick one, `--video clip.mp4` or `--audio track.mp3` to seed with media.
90
91### 3. Layout before animation
92
93Write the static HTML+CSS for the **hero frame first** — no GSAP yet. The `.scene-content` container must fill the scene (`width:100%; height:100%; padding:Npx`) with `display:flex` + `gap`. Use padding to push content inward — never `position: absolute; top: Npx` on a content container (content overflows when taller than the remaining space).
94
95Only after the hero frame looks right, add `gsap.from()` entrances (animate **to** the CSS position) and `gsap.to()` exits (animate **from** it).
96
97See [references/composition.md](references/composition.md) for the full data-attribute schema and composition rules.
98
99### 4. Animate with GSAP
100
101Every composition must:
102- Register its timeline: `window.__timelines["<composition-id>"] = tl`
103- Start paused: `gsap.timeline({ paused: true })` — the player controls playback
104- Use finite `repeat` values (no `repeat: -1` — breaks the capture engine). Calculate: `repeat: Math.ceil(duration / cycleDuration) - 1`.
105- Be deterministic — no `Math.random()`, `Date.now()`, or wall-clock logic. Use a seeded PRNG if you need pseudo-randomness.
106- Build synchronously — no `async`/`await`, `setTimeout`, or Promises around timeline construction.
107
108See [references/gsap.md](references/gsap.md) for the core GSAP API (tweens, eases, stagger, timelines).
109
110### 5. Transitions between scenes
111
112Multi-scene compositions require transitions. Rules:
1131. **Always use a transition between scenes** — no jump cuts.
1142. **Always use entrance animations** on every scene element (`gsap.from(...)`).
1153. **Never use exit animations** except on the final scene — the transition IS the exit.
1164. The final scene may fade out.
117
118Use `npx hyperframes add <transition-name>` to install shader transitions (`flash-through-white`, `liquid-wipe`, etc.). Full list: `npx hyperframes add --list`.
119
120### 6. Audio, captions, TTS, audio-reactive, highlighting
121
122- **Audio:** always a separate `<audio>` element (video is `muted playsinline`).
123- **TTS:** `npx hyperframes tts "Script text" --voice af_nova --output narration.wav`. List voices with `--list`. Voice ID first letter encodes language (`a`/`b`=English, `e`=Spanish, `f`=French, `j`=Japanese, `z`=Mandarin, etc.) — the CLI auto-infers the phonemizer locale; pass `--lang` only to override. Non-English phonemization requires `espeak-ng` installed system-wide.
124- **Captions:** `npx hyperframes transcribe narration.wav` → word-level transcript. Pick style from the transcript tone (hype / corporate / tutorial / storytelling / social — see the table in `references/features.md`). **Language rule:** never use `.en` whisper models unless the audio is confirmed English — `.en` translates non-English audio instead of transcribing it. Every caption group MUST have a hard `tl.set(el, { opacity: 0, visibility: "hidden" }, group.end)` kill after its exit tween — otherwise groups leak visible into later ones.
125- **Audio-reactive visuals:** pre-extract audio bands (bass / mid / treble) and sample per-frame inside the timeline with a `for` loop of `tl.call(draw, [], f / fps)` — a single long tween does NOT react to audio. Map bass → `scale` (pulse), treble → `textShadow`/`boxShadow` (glow), overall amplitude → `opacity`/`y`/`backgroundColor`. Avoid equalizer-bar clichés — let content guide the visual, audio drive its behavior.
126- **Marker-style highlighting:** highlight, circle, burst, scribble, sketchout effects for text emphasis are deterministic CSS+GSAP — see `references/features.md#marker-highlighting`. Fully seekable, no animated SVG filters.
127- **Scene transitions:** every multi-scene composition MUST use transitions (no jump cuts). Pick from CSS primitives (push slide, blur crossfade, zoom through, staggered blocks) or shader transitions (`flash-through-white`, `liquid-wipe`, `cross-warp-morph`, `chromatic-split`, etc.) via `npx hyperframes add`. Mood and energy tables live in `references/features.md#transitions`. Do not mix CSS and shader transitions in the same composition.
128
129### 7. Lint, validate, inspect, preview, render
130
131```bash
132npx hyperframes lint # catches missing data-composition-id, overlapping tracks, unregistered timelines
133npx hyperframes validate # WCAG contrast audit at 5 timestamps
134npx hyperframes inspect # visual layout audit — overflow, off-frame elements, occluded text
135npx hyperframes preview # live browser preview
136npx hyperframes render --quality draft --output draft.mp4 # fast iteration
137npx hyperframes render --quality high --output final.mp4 # final delivery
138```
139
140`hyperframes validate` samples background pixels behind every text element and warns on contrast ratios below 4.5:1 (or 3:1 for large text). `hyperframes inspect` is the layout-side companion — runs the page at multiple timestamps and flags issues that a static lint can't see (a caption that wraps past the safe area only at 4.5s, a card that overflows when its title is the longest variant, an element that ends up behind a transition shader). Run `inspect` especially on compositions with speech bubbles, cards, captions, or tight typography.
141
142### 8. Website-to-video (if the user gives a URL)
143
144Use the 7-step capture-to-video workflow in [references/website-to-video.md](references/website-to-video.md): capture → DESIGN.md → SCRIPT.md → storyboard → composition → render → deliver.
145
146## Pitfalls
147
148- **`HeadlessExperimental.beginFrame' wasn't found`** — Chromium 147+ removed this protocol. Ensure you're on `hyperframes@>=0.4.2` (auto-detects and falls back to screenshot mode). Escape hatch: `export PRODUCER_FORCE_SCREENSHOT=true`. See [hyperframes#294](https://github.com/heygen-com/hyperframes/issues/294) and [references/troubleshooting.md](references/troubleshooting.md).
149- **System Chrome (not `chrome-headless-shell`)** — renders hang for 120s then timeout. Run `npx puppeteer browsers install chrome-headless-shell` (setup.sh does this). `hyperframes doctor` reports which binary will be used.
150- **`repeat: -1` anywhere** — breaks the capture engine. Always compute a finite repeat count.
151- **`gsap.set()` on clip elements that enter later** — the element doesn't exist at page load. Use `tl.set(selector, vars, timePosition)` inside the timeline instead, at or after the clip's `data-start`.
152- **`<br>` inside content text** — forced breaks don't know the rendered font width, so natural wrap + `<br>` double-breaks. Use `max-width` to let text wrap. Exception: short display titles where each word is deliberately on its own line.
153- **Animating `visibility` or `display`** — GSAP can't tween these. Use `autoAlpha` (handles both visibility and opacity).
154- **Calling `video.play()` or `audio.play()`** — the framework owns playback. Never call these yourself.
155- **Building timelines async** — the capture engine reads `window.__timelines` synchronously after page load. Never wrap timeline construction in `async`, `setTimeout`, or a Promise.
156- **Standalone `index.html` wrapped in `<template>`** — hides all content from the browser. Only **sub-compositions** loaded via `data-composition-src` use `<template>`.
157- **Using video for audio** — always muted `<video>` + separate `<audio>`.
158
159## Verification
160
161Before and after rendering:
162
1631. **Lint + validate + inspect pass:** `npx hyperframes lint --strict && npx hyperframes validate && npx hyperframes inspect` (lint catches structural issues, validate catches contrast, inspect catches visual layout / overflow issues — see troubleshooting.md if warnings appear).
1642. **Animation choreography** — for new compositions or significant animation changes, run the animation map. `npx hyperframes init` copies the skill scripts into the project, so the path is project-local:
165 ```bash
166 node skills/hyperframes/scripts/animation-map.mjs <composition-dir> \
167 --out <composition-dir>/.hyperframes/anim-map
168 ```
169 Outputs a single `animation-map.json` with per-tween summaries, ASCII Gantt timeline, stagger detection, dead zones (>1s with no animation), element lifecycles, and flags (`offscreen`, `collision`, `invisible`, `paced-fast` <0.2s, `paced-slow` >2s). Scan summaries and flags — fix or justify each. Skip on small edits.
1703. **File exists + non-zero:** `ls -lh final.mp4`.
1714. **Duration matches `data-duration`:** `ffprobe -v error -show_entries format=duration -of default=nw=1:nk=1 final.mp4`.
1725. **Visual check:** extract a mid-composition frame: `ffmpeg -i final.mp4 -ss 00:00:05 -vframes 1 preview.png`.
1736. **Audio present if expected:** `ffprobe -v error -show_streams -select_streams a -of default=nw=1:nk=1 final.mp4 | head -1`.
174
175If `hyperframes render` fails, run `npx hyperframes doctor` and attach its output when reporting.
176
177## References
178
179- [composition.md](references/composition.md) — data attributes, timeline contract, non-negotiable rules, typography/asset rules
180- [cli.md](references/cli.md) — every CLI command (init, capture, lint, validate, inspect, preview, render, transcribe, tts, doctor, browser, info, upgrade, benchmark)
181- [gsap.md](references/gsap.md) — GSAP core API for HyperFrames (tweens, eases, stagger, timelines, matchMedia)
182- [features.md](references/features.md) — captions, TTS, audio-reactive, marker highlighting, transitions (load on demand)
183- [website-to-video.md](references/website-to-video.md) — 7-step capture-to-video workflow
184- [troubleshooting.md](references/troubleshooting.md) — OpenClaw fix, env vars, common render errors
185
186---
187
188**Source:** [`NousResearch/hermes-agent`](https://github.com/NousResearch/hermes-agent) → `optional-skills/creative/hyperframes/SKILL.md`