Pretext Creative Demos
Overview
@chenglou/pretext is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for DOM-free multiline text measurement and layout. It does one thing: given (text, font, width), return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow.
That sounds like plumbing. It is not. Because it is fast and geometric, it is a creative primitive: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any getBoundingClientRect thrash.
This skill exists so Hermes can make cool demos with it — the kind people post to X. See pretext.cool and chenglou.me/pretext for the community demo corpus.
When to Use
Use when the user asks for:
- A "pretext demo" / "cool pretext thing" / "text-as-X"
- Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages)
- ASCII-art effects using real words or prose, not monospace rasters
- Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose)
- Kinetic typography with per-glyph physics (shatter, scatter, flock, flow)
- Typographic generative art, especially with non-Latin scripts or mixed scripts
- Multiline "shrink-wrap" UI (smallest container width that still fits the text)
- Anything that would require knowing line breaks before rendering
Don't use for:
- Static SVG/HTML pages where CSS already solves layout — just use CSS
- Rich text editors, general inline formatting engines (pretext is intentionally narrow)
- Image → text (use
ascii-art / ascii-video skills)
- Pure canvas generative art with no text role — use
p5js
Creative Standard
This is visual art rendered in a browser. Pretext returns numbers; you draw the thing.
- Don't ship a "hello world" demo. The
hello-orb-flow.html template is the starting point. Every delivered demo must add intentional color, motion, composition, and one visual detail the user didn't ask for but will appreciate.
- Dark backgrounds, warm cores, considered palette. Classic amber-on-black (CRT / terminal) works, but so do cold-white-on-charcoal (editorial) and desaturated pastels (risograph). Pick one and commit.
- Proportional fonts are the point. Pretext's whole vibe is "not monospaced" — lean into it. Use Iowan Old Style, Inter, JetBrains Mono, Helvetica Neue, or a variable font. Never default sans.
- Real source/text, not lorem ipsum. The corpus should mean something. Short manifestos, poetry, real source code, a found text, the library's own README — never
lorem ipsum.
- First-paint excellence. No loading states, no blank frames. The demo must look shippable the instant it opens.
Stack
Single self-contained HTML file per demo. No build step.
| Layer |
Tool |
Purpose |
| Core |
@chenglou/pretext via esm.sh CDN |
Text measurement + line layout |
| Render |
HTML5 Canvas 2D |
Glyph rendering, per-frame composition |
| Segmentation |
Intl.Segmenter (built-in) |
Grapheme splitting for emoji / CJK / combining marks |
| Interaction |
Raw DOM events |
Mouse / touch / wheel — no framework |
<script type="module">
import {
prepare, layout, // use-case 1: simple height
prepareWithSegments, layoutWithLines, // use-case 2a: fixed-width lines
layoutNextLineRange, materializeLineRange, // use-case 2b: streaming / variable width
measureLineStats, walkLineRanges, // stats without string allocation
} from "https://esm.sh/@chenglou/pretext@0.0.6";
</script>
Pin the version. @0.0.6 at time of writing — check npm for the latest if demo behavior is off.
The Two Use Cases
Almost everything reduces to one of these two shapes. Learn both.
Use-case 1 — measure, then render with CSS/DOM
const prepared = prepare(text, "16px Inter");
const { height, lineCount } = layout(prepared, 320, 20);
You still let the browser draw the text. Pretext just tells you how tall the box will be at a given width, without a DOM read. Use for:
- Virtualized lists where rows contain wrapping text
- Masonry with precise card heights
- "Does this label fit?" dev-time checks
- Preventing layout shift when remote text loads
Keep font and letterSpacing exactly in sync with your CSS. The canvas ctx.font format (e.g. "16px Inter", "500 17px 'JetBrains Mono'") must match the rendered CSS, or measurements drift.
Use-case 2 — measure and render yourself
const prepared = prepareWithSegments(text, FONT);
const { lines } = layoutWithLines(prepared, 320, 26);
for (let i = 0; i < lines.length; i++) {
ctx.fillText(lines[i].text, 0, i * 26);
}
This is where the creative work lives. You own the drawing, so you can:
- Render to canvas, SVG, WebGL, or any coordinate system
- Substitute per-glyph transforms (rotation, jitter, scale, opacity)
- Use line metadata (width, grapheme positions) as geometry
For variable-width-per-line flow (text around a shape, text in a donut band, text in a non-rectangular column):
let cursor = { segmentIndex: 0, graphemeIndex: 0 };
let y = 0;
while (true) {
const lineWidth = widthAtY(y); // your function: how wide is the corridor at this y?
const range = layoutNextLineRange(prepared, cursor, lineWidth);
if (!range) break;
const line = materializeLineRange(prepared, range);
ctx.fillText(line.text, leftEdgeAtY(y), y);
cursor = range.end;
y += lineHeight;
}
This is the most important pattern in the whole library. It's what unlocks "text flowing around a dragged sprite" — the demo that went viral on X.
Helpers worth knowing
measureLineStats(prepared, maxWidth) → { lineCount, maxLineWidth } — the widest line, i.e. multiline shrink-wrap width.
walkLineRanges(prepared, maxWidth, callback) — iterate lines without allocating strings. Use for stats/physics over graphemes when you don't need the characters.
@chenglou/pretext/rich-inline — the same system but for paragraphs mixing fonts / chips / mentions. Import from the subpath.
Demo Recipe Patterns
The community corpus (see references/patterns.md) clusters into a handful of strong patterns. Pick one and riff — don't invent a new category unless asked.
| Pattern |
Key API |
Example idea |
| Reflow around obstacle |
layoutNextLineRange + per-row width function |
Editorial paragraph that parts around a dragged cursor sprite |
| Text-as-geometry game |
layoutWithLines + per-line collision rects |
Breakout where each brick is a measured word |
| Shatter / particles |
walkLineRanges → per-grapheme (x,y) → physics |
Sentence that explodes into letters on click |
| ASCII obstacle typography |
layoutNextLineRange + measured per-row obstacle spans |
Bitmap ASCII logo, shape morphs, and draggable wire objects that make text open around their actual geometry |
| Editorial multi-column |
layoutNextLineRange per column + shared cursor |
Animated magazine spread with pull quotes |
| Kinetic type |
layoutWithLines + per-line transform over time |
Star Wars crawl, wave, bounce, glitch |
| Multiline shrink-wrap |
measureLineStats |
Quote card that auto-sizes to its tightest container |
See templates/donut-orbit.html and templates/hello-orb-flow.html for working single-file starters.
Workflow
- Pick a pattern from the table above based on the user's brief.
- Start from a template:
templates/hello-orb-flow.html — text reflowing around a moving orb (reflow-around-obstacle pattern)
templates/donut-orbit.html — advanced example: measured ASCII logo obstacles, draggable wire sphere/cube, morphing shape fields, selectable DOM text, and dev-only controls
write_file to a new .html in /tmp/ or the user's workspace.
- Swap the corpus for something intentional to the brief. Real prose, 10-100 sentences, no lorem.
- Tune the aesthetic — font, palette, composition, interaction. This is the work; don't skip it.
- Verify locally:
cd <dir-with-html> && python3 -m http.server 8765
# then open http://localhost:8765/<file>.html
- Check the console — pretext will throw if
prepareWithSegments is called with a bad font string; Intl.Segmenter is available in every modern browser.
- Show the user the file path, not just the code — they want to open it.
Performance Notes
prepare() / prepareWithSegments() is the expensive call. Do it once per text+font pair. Cache the handle.
- On resize, only rerun
layout() / layoutWithLines() — never re-prepare.
- For per-frame animations where text doesn't change but geometry does,
layoutNextLineRange in a tight loop is cheap enough to do every frame at 60fps for normal-length paragraphs.
- When rendering ASCII masks per frame, keep a cell buffer (
Uint8Array/typed arrays), derive measured per-row obstacle spans from the cells or projected geometry, merge spans, then feed those spans into layoutNextLineRange before drawing text.
- Keep visual animation and layout animation coupled. If a sphere morphs into a cube, tween both the rendered cell buffer and the obstacle spans with the same value; otherwise the demo looks painted-on instead of physically reflowed.
- For fades, prefer layer opacity over changing glyph intensity or obstacle scale. Put transient ASCII sprites on their own canvas and fade the canvas with CSS/GSAP opacity so geometry does not appear to shrink.
- Canvas
ctx.font setting is surprisingly slow; set it once per frame if font doesn't vary, not per fillText call.
Common Pitfalls
Drifting CSS/canvas font strings. ctx.font = "16px Inter" measured, but CSS says font-family: Inter, sans-serif; font-size: 16px. Fine if Inter loads. If Inter 404s, CSS falls back to sans-serif and measurements drift by 5-20%. Always preload the font or use a web-safe family.
Re-preparing inside the animation loop. Only layout* is cheap. Re-calling prepare every frame will tank perf. Keep the prepared handle in module scope.
Forgetting Intl.Segmenter for grapheme splits. Emoji, combining marks, CJK — "é".split("") gives you two chars. Use new Intl.Segmenter(undefined, { granularity: "grapheme" }) when sampling individual visible glyphs.
break: 'never' chips without extraWidth. In rich-inline, if you use break: 'never' for an atomic chip/mention, you must also supply extraWidth for the pill padding — otherwise chip chrome overflows the container.
Using @chenglou/pretext from unpkg with TypeScript-only entry. Use esm.sh — it compiles the TS exports to browser-ready ESM automatically. unpkg will 404 or serve raw TS.
Monospace fallbacks silently erasing the whole point. Users seeing monospace-looking output often have a CSS font-family that fell through to monospace. Verify the actual rendered font via DevTools.
Skipping rows vs adjusting width when flowing around a shape. If the corridor on this row is too narrow to fit a line, skip the row (y += lineHeight; continue;) rather than passing a tiny maxWidth to layoutNextLineRange — pretext will return one-grapheme lines that look broken.
Shipping a cold demo. The default first-paint looks tutorial-grade. Add: vignette, subtle scanline, idle auto-motion, one carefully chosen interactive response (drag, hover, scroll, click). Without these, "cool pretext demo" lands as "intern repro of the README."
Verification Checklist
Reference: Community Demos
Clone these for inspiration / patterns (all MIT-ish, linked from pretext.cool):
- Pretext Breaker — breakout with word-bricks —
github.com/rinesh/pretext-breaker
- Tetris × Pretext —
github.com/shinichimochizuki/tetris-pretext
- Dragon animation —
github.com/qtakmalay/PreTextExperiments
- Somnai editorial engine —
github.com/somnai-dreams/pretext-demos
- Bad Apple!! ASCII —
github.com/frmlinn/bad-apple-pretext
- Drag-sprite reflow —
github.com/dokobot/pretext-demo
- Alarmy editorial clock —
github.com/SmisLee/alarmy-pretext-demo
Official playground: chenglou.me/pretext — accordion, bubbles, dynamic-layout, editorial-engine, justification-comparison, masonry, markdown-chat, rich-note.
Source: NousResearch/hermes-agent → skills/creative/pretext/SKILL.md
1---
2name: pretext
3description: "Build creative browser demos with DOM-free text layout."
4category: frontend-and-design
5source_repo: NousResearch/hermes-agent
6source_path: "skills/creative/pretext/SKILL.md"
7source_url: https://github.com/NousResearch/hermes-agent/blob/HEAD/skills/creative/pretext/SKILL.md
8---
9
10
11# Pretext Creative Demos
12
13## Overview
14
15[`@chenglou/pretext`](https://github.com/chenglou/pretext) is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for **DOM-free multiline text measurement and layout**. It does one thing: given `(text, font, width)`, return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow.
16
17That sounds like plumbing. It is not. Because it is fast and geometric, it is a **creative primitive**: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any `getBoundingClientRect` thrash.
18
19This skill exists so Hermes can make **cool demos** with it — the kind people post to X. See `pretext.cool` and `chenglou.me/pretext` for the community demo corpus.
20
21## When to Use
22
23Use when the user asks for:
24- A "pretext demo" / "cool pretext thing" / "text-as-X"
25- Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages)
26- ASCII-art effects using **real words or prose**, not monospace rasters
27- Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose)
28- Kinetic typography with per-glyph physics (shatter, scatter, flock, flow)
29- Typographic generative art, especially with non-Latin scripts or mixed scripts
30- Multiline "shrink-wrap" UI (smallest container width that still fits the text)
31- Anything that would require knowing line breaks *before* rendering
32
33Don't use for:
34- Static SVG/HTML pages where CSS already solves layout — just use CSS
35- Rich text editors, general inline formatting engines (pretext is intentionally narrow)
36- Image → text (use `ascii-art` / `ascii-video` skills)
37- Pure canvas generative art with no text role — use `p5js`
38
39## Creative Standard
40
41This is visual art rendered in a browser. Pretext returns numbers; **you** draw the thing.
42
43- **Don't ship a "hello world" demo.** The `hello-orb-flow.html` template is the *starting* point. Every delivered demo must add intentional color, motion, composition, and one visual detail the user didn't ask for but will appreciate.
44- **Dark backgrounds, warm cores, considered palette.** Classic amber-on-black (CRT / terminal) works, but so do cold-white-on-charcoal (editorial) and desaturated pastels (risograph). Pick one and commit.
45- **Proportional fonts are the point.** Pretext's whole vibe is "not monospaced" — lean into it. Use Iowan Old Style, Inter, JetBrains Mono, Helvetica Neue, or a variable font. Never default sans.
46- **Real source/text, not lorem ipsum.** The corpus should mean something. Short manifestos, poetry, real source code, a found text, the library's own README — never `lorem ipsum`.
47- **First-paint excellence.** No loading states, no blank frames. The demo must look shippable the instant it opens.
48
49## Stack
50
51Single self-contained HTML file per demo. No build step.
52
53| Layer | Tool | Purpose |
54|-------|------|---------|
55| Core | `@chenglou/pretext` via `esm.sh` CDN | Text measurement + line layout |
56| Render | HTML5 Canvas 2D | Glyph rendering, per-frame composition |
57| Segmentation | `Intl.Segmenter` (built-in) | Grapheme splitting for emoji / CJK / combining marks |
58| Interaction | Raw DOM events | Mouse / touch / wheel — no framework |
59
60```html
61<script type="module">
62import {
63 prepare, layout, // use-case 1: simple height
64 prepareWithSegments, layoutWithLines, // use-case 2a: fixed-width lines
65 layoutNextLineRange, materializeLineRange, // use-case 2b: streaming / variable width
66 measureLineStats, walkLineRanges, // stats without string allocation
67} from "https://esm.sh/@chenglou/pretext@0.0.6";
68</script>
69```
70
71Pin the version. `@0.0.6` at time of writing — check [npm](https://www.npmjs.com/package/@chenglou/pretext) for the latest if demo behavior is off.
72
73## The Two Use Cases
74
75Almost everything reduces to one of these two shapes. Learn both.
76
77### Use-case 1 — measure, then render with CSS/DOM
78
79```js
80const prepared = prepare(text, "16px Inter");
81const { height, lineCount } = layout(prepared, 320, 20);
82```
83
84You still let the browser draw the text. Pretext just tells you how tall the box will be at a given width, **without** a DOM read. Use for:
85- Virtualized lists where rows contain wrapping text
86- Masonry with precise card heights
87- "Does this label fit?" dev-time checks
88- Preventing layout shift when remote text loads
89
90**Keep `font` and `letterSpacing` exactly in sync with your CSS.** The canvas `ctx.font` format (e.g. `"16px Inter"`, `"500 17px 'JetBrains Mono'"`) must match the rendered CSS, or measurements drift.
91
92### Use-case 2 — measure *and* render yourself
93
94```js
95const prepared = prepareWithSegments(text, FONT);
96const { lines } = layoutWithLines(prepared, 320, 26);
97for (let i = 0; i < lines.length; i++) {
98 ctx.fillText(lines[i].text, 0, i * 26);
99}
100```
101
102This is where the creative work lives. You own the drawing, so you can:
103- Render to canvas, SVG, WebGL, or any coordinate system
104- Substitute per-glyph transforms (rotation, jitter, scale, opacity)
105- Use line metadata (width, grapheme positions) as geometry
106
107For **variable-width-per-line** flow (text around a shape, text in a donut band, text in a non-rectangular column):
108
109```js
110let cursor = { segmentIndex: 0, graphemeIndex: 0 };
111let y = 0;
112while (true) {
113 const lineWidth = widthAtY(y); // your function: how wide is the corridor at this y?
114 const range = layoutNextLineRange(prepared, cursor, lineWidth);
115 if (!range) break;
116 const line = materializeLineRange(prepared, range);
117 ctx.fillText(line.text, leftEdgeAtY(y), y);
118 cursor = range.end;
119 y += lineHeight;
120}
121```
122
123This is the most important pattern in the whole library. It's what unlocks "text flowing around a dragged sprite" — the demo that went viral on X.
124
125### Helpers worth knowing
126
127- `measureLineStats(prepared, maxWidth)` → `{ lineCount, maxLineWidth }` — the widest line, i.e. multiline shrink-wrap width.
128- `walkLineRanges(prepared, maxWidth, callback)` — iterate lines without allocating strings. Use for stats/physics over graphemes when you don't need the characters.
129- `@chenglou/pretext/rich-inline` — the same system but for paragraphs mixing fonts / chips / mentions. Import from the subpath.
130
131## Demo Recipe Patterns
132
133The community corpus (see `references/patterns.md`) clusters into a handful of strong patterns. Pick one and riff — don't invent a new category unless asked.
134
135| Pattern | Key API | Example idea |
136|---|---|---|
137| **Reflow around obstacle** | `layoutNextLineRange` + per-row width function | Editorial paragraph that parts around a dragged cursor sprite |
138| **Text-as-geometry game** | `layoutWithLines` + per-line collision rects | Breakout where each brick is a measured word |
139| **Shatter / particles** | `walkLineRanges` → per-grapheme (x,y) → physics | Sentence that explodes into letters on click |
140| **ASCII obstacle typography** | `layoutNextLineRange` + measured per-row obstacle spans | Bitmap ASCII logo, shape morphs, and draggable wire objects that make text open around their actual geometry |
141| **Editorial multi-column** | `layoutNextLineRange` per column + shared cursor | Animated magazine spread with pull quotes |
142| **Kinetic type** | `layoutWithLines` + per-line transform over time | Star Wars crawl, wave, bounce, glitch |
143| **Multiline shrink-wrap** | `measureLineStats` | Quote card that auto-sizes to its tightest container |
144
145See `templates/donut-orbit.html` and `templates/hello-orb-flow.html` for working single-file starters.
146
147## Workflow
148
1491. **Pick a pattern** from the table above based on the user's brief.
1502. **Start from a template**:
151 - `templates/hello-orb-flow.html` — text reflowing around a moving orb (reflow-around-obstacle pattern)
152 - `templates/donut-orbit.html` — advanced example: measured ASCII logo obstacles, draggable wire sphere/cube, morphing shape fields, selectable DOM text, and dev-only controls
153 - `write_file` to a new `.html` in `/tmp/` or the user's workspace.
1543. **Swap the corpus** for something intentional to the brief. Real prose, 10-100 sentences, no lorem.
1554. **Tune the aesthetic** — font, palette, composition, interaction. This is the work; don't skip it.
1565. **Verify locally**:
157 ```sh
158 cd <dir-with-html> && python3 -m http.server 8765
159 # then open http://localhost:8765/<file>.html
160 ```
1616. **Check the console** — pretext will throw if `prepareWithSegments` is called with a bad font string; `Intl.Segmenter` is available in every modern browser.
1627. **Show the user the file path**, not just the code — they want to open it.
163
164## Performance Notes
165
166- `prepare()` / `prepareWithSegments()` is the expensive call. Do it **once** per text+font pair. Cache the handle.
167- On resize, only rerun `layout()` / `layoutWithLines()` — never re-prepare.
168- For per-frame animations where text doesn't change but geometry does, `layoutNextLineRange` in a tight loop is cheap enough to do every frame at 60fps for normal-length paragraphs.
169- When rendering ASCII masks per frame, keep a cell buffer (`Uint8Array`/typed arrays), derive measured per-row obstacle spans from the cells or projected geometry, merge spans, then feed those spans into `layoutNextLineRange` before drawing text.
170- Keep visual animation and layout animation coupled. If a sphere morphs into a cube, tween both the rendered cell buffer and the obstacle spans with the same value; otherwise the demo looks painted-on instead of physically reflowed.
171- For fades, prefer layer opacity over changing glyph intensity or obstacle scale. Put transient ASCII sprites on their own canvas and fade the canvas with CSS/GSAP opacity so geometry does not appear to shrink.
172- Canvas `ctx.font` setting is surprisingly slow; set it **once** per frame if font doesn't vary, not per `fillText` call.
173
174## Common Pitfalls
175
1761. **Drifting CSS/canvas font strings.** `ctx.font = "16px Inter"` measured, but CSS says `font-family: Inter, sans-serif; font-size: 16px`. Fine *if* Inter loads. If Inter 404s, CSS falls back to sans-serif and measurements drift by 5-20%. Always `preload` the font or use a web-safe family.
177
1782. **Re-preparing inside the animation loop.** Only `layout*` is cheap. Re-calling `prepare` every frame will tank perf. Keep the prepared handle in module scope.
179
1803. **Forgetting `Intl.Segmenter` for grapheme splits.** Emoji, combining marks, CJK — `"é".split("")` gives you two chars. Use `new Intl.Segmenter(undefined, { granularity: "grapheme" })` when sampling individual visible glyphs.
181
1824. **`break: 'never'` chips without `extraWidth`.** In `rich-inline`, if you use `break: 'never'` for an atomic chip/mention, you must also supply `extraWidth` for the pill padding — otherwise chip chrome overflows the container.
183
1845. **Using `@chenglou/pretext` from `unpkg` with TypeScript-only entry.** Use `esm.sh` — it compiles the TS exports to browser-ready ESM automatically. `unpkg` will 404 or serve raw TS.
185
1866. **Monospace fallbacks silently erasing the whole point.** Users seeing monospace-looking output often have a CSS `font-family` that fell through to `monospace`. Verify the actual rendered font via DevTools.
187
1887. **Skipping rows vs adjusting width** when flowing around a shape. If the corridor on this row is too narrow to fit a line, *skip the row* (`y += lineHeight; continue;`) rather than passing a tiny maxWidth to `layoutNextLineRange` — pretext will return one-grapheme lines that look broken.
189
1908. **Shipping a cold demo.** The default first-paint looks tutorial-grade. Add: vignette, subtle scanline, idle auto-motion, one carefully chosen interactive response (drag, hover, scroll, click). Without these, "cool pretext demo" lands as "intern repro of the README."
191
192## Verification Checklist
193
194- [ ] Demo is a single self-contained `.html` file — opens by double-click or `python3 -m http.server`
195- [ ] `@chenglou/pretext` imported via `esm.sh` with pinned version
196- [ ] Corpus is real prose, not lorem ipsum, and matches the demo's concept
197- [ ] Font string passed to `prepare` matches the CSS font exactly
198- [ ] `prepare()` / `prepareWithSegments()` called once, not per frame
199- [ ] Dark background + considered palette — not the default white canvas
200- [ ] At least one interactive response (drag / hover / scroll / click) or idle auto-motion
201- [ ] Tested locally with `python3 -m http.server` and confirmed no console errors
202- [ ] 60fps on a mid-tier laptop (or graceful degradation documented)
203- [ ] One "extra mile" detail the user didn't ask for
204
205## Reference: Community Demos
206
207Clone these for inspiration / patterns (all MIT-ish, linked from [pretext.cool](https://www.pretext.cool/)):
208
209- **Pretext Breaker** — breakout with word-bricks — `github.com/rinesh/pretext-breaker`
210- **Tetris × Pretext** — `github.com/shinichimochizuki/tetris-pretext`
211- **Dragon animation** — `github.com/qtakmalay/PreTextExperiments`
212- **Somnai editorial engine** — `github.com/somnai-dreams/pretext-demos`
213- **Bad Apple!! ASCII** — `github.com/frmlinn/bad-apple-pretext`
214- **Drag-sprite reflow** — `github.com/dokobot/pretext-demo`
215- **Alarmy editorial clock** — `github.com/SmisLee/alarmy-pretext-demo`
216
217Official playground: [chenglou.me/pretext](https://chenglou.me/pretext/) — accordion, bubbles, dynamic-layout, editorial-engine, justification-comparison, masonry, markdown-chat, rich-note.
218
219---
220
221**Source:** [`NousResearch/hermes-agent`](https://github.com/NousResearch/hermes-agent) → `skills/creative/pretext/SKILL.md`