Conflict Design

Design a conflict — war, insurgency, revolution, cold or economic conflict, feud — as a system: why it starts, how it escalates, what equilibrium holds it, how it ends, and how it corrupts its participants. Reference when building the central conflict of a world or story, a war between factions, a rebellion, or a rivalry. Covers the five conflict axes (each a stated/felt dual), conflict as a metastable game tipped by emotional variance, and the strategist who manages the variance gradient.

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npbuilds/skill-library/tree/main/skills/worldbuilding/conflict-design commit f72b410062

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npx skillmds@latest add npbuilds/conflict-design