Render Product Device Pinning

Restricting RenderProducts to specific CUDA-visible device indices with the USD deviceIds attribute. Use when a scene, test, or example must constrain a RenderProduct to CUDA-visible GPU 0 or another explicit set of CUDA-visible GPUs, especially for multi-GPU CI or viewport picking.

nvidia-omniverse Updated

File contents

nvidia-omniverse/ovrtx/tree/main/skills/render-product-device-pinning commit 55f5b9c1c7

Frequently asked questions

npx skillmds@latest add nvidia-omniverse-ovrtx/render-product-device-pinning