Blender Mesh Authoring

Create, modify, parent, and validate Blender mesh objects with stable names, direct data APIs, explicit modifier order, evaluated geometry checks, and reversible MCP transactions. Use for primitives, custom vertex/face meshes, transforms, parenting, bevel/solidify/subdivision modifiers, or topology repair when an out-of-box agent needs exact bpy mechanics rather than general modeling advice.

NVIDIA-Omniverse Updated

File contents

nvidia-omniverse/omniverse-labs/tree/main/projects/ov-blender-example/skills/blender-mesh-authoring commit 62e10695a4

Frequently asked questions

npx skillmds@latest add nvidia-omniverse/blender-mesh-authoring