Render Product Device Pinning

Restricting RenderProducts to specific CUDA-visible device indices with the USD deviceIds attribute. Use when a scene, test, or example must constrain a RenderProduct to CUDA-visible GPU 0 or another explicit set of CUDA-visible GPUs, especially for multi-GPU CI or viewport picking.

NVIDIA-Omniverse Updated

File contents

nvidia-omniverse/omniverse-labs/tree/main/projects/ovfmi/third-party/ovrtx/skills/render-product-device-pinning commit 3a006941a5

Frequently asked questions

npx skillmds@latest add nvidia-omniverse/render-product-device-pinning