Renderer Simulation Loop

Drive a renderer from a physics/RL simulation loop (IsaacLab, Newton, MuJoCo) — per-step transform/visibility updates from physics state, time handling, frame pacing, and the consumer contract. Use when Codex integrates a renderer into a training/sim loop, plumbs physics transforms or time into the scene, or debugs bodies-render-at-origin, stale-frame, per-env update, or pacing problems.

NVIDIA-Omniverse 64657dc 2 files · 5.4 KB Updated

File contents

nvidia-omniverse/omniverse-labs/tree/main/projects/nanousd-labs/.claude/skills/renderer-simulation-loop commit 64657dcb78

Frequently asked questions

npx skillmds@latest add nvidia-omniverse/renderer-simulation-loop