Runtime Loop

Headless load -> populate -> read -> update -> read loop with no renderer attached: open a USD scene into the ovstage runtime table, read prims back to confirm, then update the live stage two ways — write straight into the ovstage table (e.g. animate a transform), or edit the USD source and propagate it through. Use when the user wants to drive an ovstage scene headlessly, populate USD into the runtime stage, or see runtime-table vs USD-source edits reflected in reads.

NVIDIA-Omniverse e3e68e3 9.4 KB Updated

File contents

nvidia-omniverse/ovstage/tree/main/skills/runtime-loop commit e3e68e35b5

Frequently asked questions

npx skillmds@latest add nvidia-omniverse/runtime-loop